06-30-2014, 02:17 AM
Sounds good and I'm sure it'll even be better in-game!
Rigbuild: Unnamed Noble Estate
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06-30-2014, 02:17 AM
Sounds good and I'm sure it'll even be better in-game!
06-30-2014, 09:54 AM
Here's my current draft of the rules for the area. Feel free to give feedback, these are subject to change.
Spoiler:
Just a thought I had regarding this:
Quote:They are not a personal army and will only serve on the estate, and will not break any laws of the crown or tolerate treasonous or evil behaviour. I don't think I've seen an opportunity to use NPC's as an actual army thus far; Is it an idea (for a new project perhaps) to set up a larger training ground, with NPC's beating dummies, shooting targets, standing in lines; Sparring against each other, walking in formations (if possible at all of course) and all that and function as a nobleman's army? I think it can allow for some fun RPs regarding army inspections, some training RP, little tournaments with PC and NPCs within the noble house and such things. I mean, most houses (if not all) have some kind of standing army, but it hasn't really been portrayed in-game thus far. They can be generic looking, possibly function as "an army" with no specific details/story so that nobles may temporarily claim them for a period. Additionally; Perhaps some empty bit of land on a hillside can be turned into a skirmish as well where the two factions clash against each other to stimulate-war RP; Basically a place that's always in a stand off so PC's can mix with the NPC's, shout orders and all that stuff and have a spot to RP a battle out more often without it being a big event. It is a bit away from the original subject but since armies popped up, I figured.. Why not.
07-01-2014, 07:12 AM
Hrm.
While it's certainly somewhat likely that a noble house holding an estate of this size might have a small personal force (I won't disagree there), I'm not sure I want to bring that in at the moment. There isn't really a large enough spot left around the build to incorporate a spot for the army to note-- it's pretty packed full, I'd say.
07-01-2014, 07:50 AM
It's kinda hard to tell how WoW nobles handle their forces; for my noble I have a militia loyal to the Marrowmore family, levied from and designed to guard villages and the couple of towns, etc. You could also argue that there are also overarching guards all under the king / house of nobles collectively, since Stormwind's less feudal than the other kingdoms, at least by the looks of it.
But armies and bigger guard corps aside, I figure that the guys and gals guarding the nobles and their personal estates - the real important place, right? - would be at the beck and call of the nobles themselves. I don't think it'd become a powergaming issue, really, and IC abuse could really just foster more political RP, which is, well... A tumbleweed hardly represents it, since at least tumbleweeds actually roll 'round.
07-01-2014, 08:13 AM
Personally the way I would prefer to operate is that the guards are interpretable as the noble family sees fit, so long as its consistent and makes sense for what kind of house is in use.
I mentioned corrupt nobles being able to have morally absent guards, and I suppose I could reword to have it be a bit more broad. I think what I'm mainly wanting to avoid is a noble murdering people in their estate and having NPCs assisting rather than aiding the attacked player. It'd basically make entering the estate a deathtrap for anyone the noble doesn't like. Hrm. I may have to ponder on it a bit, but we'll see.
07-01-2014, 09:10 AM
Quote:There isn't really a large enough spot left around the build to incorporate a spot for the army to note-- it's pretty packed full, I'd say.Fully leaving that up to you! It is your creation, it may not fit in this location! Quote:I mentioned corrupt nobles being able to have morally absent guards, and I suppose I could reword to have it be a bit more broad. I think what I'm mainly wanting to avoid is a noble murdering people in their estate and having NPCs assisting rather than aiding the attacked player. It'd basically make entering the estate a deathtrap for anyone the noble doesn't like. And I got to agree, that'd be bad. I reckon any murder would still be investigated by SI:7 as routine job so say a Noble did cross the line and got his visitors killed.. Wouldn't Stormwind check what the heck happened? It was on the Noble's land after all, should it not be safe for the people? I imagine any guests joining/leaving is recorded somewhere to not have unwanted visitors to freely roam the area; So what if someone were to enter, yet never leave? Sure, such paperwork can be falsified with some tinkering but unless the Noble in question has a solid grip on all his/her guards and people that work for him; Some unquestionable loyalty and rule of not talking about whatever happens Omertà style.. People are going to talk, or question. I'd hate to see the place turn into a death trap, I more-so wanted to see players that join the noble house as guard force, feel like they are part of an actual bigger army/guard force then just the PC's. Visual representation of that helps!
07-01-2014, 11:14 AM
(07-01-2014, 09:10 AM)Psychyn Wrote:Quote:I mentioned corrupt nobles being able to have morally absent guards, and I suppose I could reword to have it be a bit more broad. I think what I'm mainly wanting to avoid is a noble murdering people in their estate and having NPCs assisting rather than aiding the attacked player. It'd basically make entering the estate a deathtrap for anyone the noble doesn't like. I do think I'll just leave it to interpretation of the players then. I'm realizing that this would conflict with having player guards alongside the normal guards, so it'd probably be best to just give governance of the default status to the noble house currently running things. Having guards be directly under noble control does make it a bit difficult to explain an escape, but at the same time saying 'no directly loyal guards' is a bit problematic. Guess we'll just have to run on trust there and deal with issues as they arise. As with any CW there should be viable methods of getting out of a deathtrap if the players aren't in agreement, so as long as this is kept in mind we'd be fine.
07-11-2014, 12:33 PM
Pretty much done, after a fair length of time hassling with phasing issues and the like. Some furnishing is left to do but it'll be getting taken care of shortly before and after this is opened. Just need to rig up a portal hub like there was on Wrath to link up patch areas now.
07-11-2014, 12:39 PM
Woooo~!
Portals to the area are spawned, but the new patch hub (a platform connected by a patchbridge in the Eye of the Storm) doesn't seem to have a portal linking to it on the OOC teleporter. Once that's added by Kret the place should be accessible.
Many of the offshoots are not fully furnished and will receive more attention. The mage tower, arena, and garden home have some furnishing but are not fully decorated. The Groundskeeper's home, warlock tower, and north wing don't have much done to them at all yet, and I'll likely touch up the basement a little as well. I would say I'll have these done today, but I can't. My video card has just died so I'll be releasing it as is and finishing up decor as I'm able. I'll probably cook up a formal post soonish if I can get around to it. EDIT: Still trying to make the day/night phasing work correctly too. You may see them on at inappropriate times until that's fixed up.
07-12-2014, 12:17 PM
You work too hard, Rigley. Pat yourself on the back, the place looks beautiful.
Portal hub is now accessible.
RP Locations - > RP Locations Requiring GOb Patch You should see a bridge. Run across to find the portal to the estate. EDIT: THINGS TO REALLY REALLY KEEP IN MIND -Don't log off in one of the extensions if you value life. Some are under the world and you will most likely not load before the floor does. -Chat will be buggy if you log in from the manor; In short, chat channels won't load, like other unnamed maps. Leave and it should fix.
May I suggest a new chat channel in the event of chat failure and future projects?
/join CustomPlace or something similar. To serve as LFG, General chat and what not. Just a thought. Also; Yaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay! Spoiler: Also; Strange suggestion: Why not just put it under "RP Locations requiring GOb Patch" and remove the first "Rp locations" click. :T http://wiki.conquestofthehorde.com/Custom_GObject_Patch <- Patch if people need it. My face as I explore: Spoiler: |
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