05-01-2014, 03:14 PM
(This post was last modified: 05-01-2014, 03:25 PM by ImagenAshyun.)
So here is another topic I hope to talk with the server.
I've been DMing almost as long as I've been RPing, and let me tell you: despite the amount of stress, energy, and focus it demands, I can pull it off like I can breathe and love it all. My events aren't ever perfect, however, and I strive to get better with the storytelling content, battles, and results as much as I can. If there is one thing I always fear, however, regardless of what the story is and whom I'm RPing with, I'm always fearful of hogging the spotlight with my character.
This mostly goes back to the fact that I've been a writer longer than I've been an RPer, so naturally, my stories revolve around the characters I write, and the RPer is just following along. However, I realized the folly of my ways and started only RPing sidekicks and support characters, with bigger intentions to have the player be the hero (or even the villian, which does happen) in the story. However, even that was met with interesting observations in CotH, and not just in events I lead: every time there is an event where the DM doesn't RP their character except to lead them to a path (and from there, the players take initiative), the amount of emotional investment drops like a stone. The event becomes not much more than "fight bad guy, save the day", and they're seldom as memorable. At least, again, from what I've observed.
This also counts in mission-based events where, although the OOC instructions are given clearly, and the players are given freedom to fulfill that objective, the event drags or derails because of lack of IC direction. The reasons for this varies--maybe the players are going to the wrong NPCs, or one suggests searching another area the DM didn't provide, or (which tends to happen to me SO very often not long ago) the player decides to derail the event by doing his own heroics, therefore preventing other players their own chances to be the hero. When you have an IC leader, while it makes the event neater, it sometimes feels like they're "railroading" too hard, or they're stealing the glory from other players (just replace the derailing player with the event holder).
The reasons why a DM wouldn't include a character to lead/interact with IC varies. Sometimes it's because we created a puzzle and we wanted the players to figure it out themselves. Sometimes it's really a matter of puppetting and tracking the rolls. Sometimes it's because we want to be 2 steps ahead of the players in predicting the event direction and interacting could prevent the story from forwarding. And so on and so forth. However, there are cons to having a DM character to interact with too. Sometimes the players rely too much on the presumed leadership of the DM and, thus, seldom take initiative in forwarding the event (this is especially true if the DM is a GM). Sometimes the players lose sight of the objective and decide the character(s) the DM is RPing as are more interesting (oh, dear god, Red Glove). And so on and so forth.
So I ask the players: How do you prefer your DMs to interact with your character in events? Do you prefer they stay OOC the whole time? Do you prefer they provide a leader for your toons to follow? Do you mind if the DM, even if unintentionally, take some of the glory of the event? Or does it really depend on the event itself?
There is a reason why I ask this, and it relates to how I will be leading the Hyjal story.
Interacting with the DM In-Character:
Storytelling without Stealing the Spotlight Yourself
Storytelling without Stealing the Spotlight Yourself
I've been DMing almost as long as I've been RPing, and let me tell you: despite the amount of stress, energy, and focus it demands, I can pull it off like I can breathe and love it all. My events aren't ever perfect, however, and I strive to get better with the storytelling content, battles, and results as much as I can. If there is one thing I always fear, however, regardless of what the story is and whom I'm RPing with, I'm always fearful of hogging the spotlight with my character.
This mostly goes back to the fact that I've been a writer longer than I've been an RPer, so naturally, my stories revolve around the characters I write, and the RPer is just following along. However, I realized the folly of my ways and started only RPing sidekicks and support characters, with bigger intentions to have the player be the hero (or even the villian, which does happen) in the story. However, even that was met with interesting observations in CotH, and not just in events I lead: every time there is an event where the DM doesn't RP their character except to lead them to a path (and from there, the players take initiative), the amount of emotional investment drops like a stone. The event becomes not much more than "fight bad guy, save the day", and they're seldom as memorable. At least, again, from what I've observed.
This also counts in mission-based events where, although the OOC instructions are given clearly, and the players are given freedom to fulfill that objective, the event drags or derails because of lack of IC direction. The reasons for this varies--maybe the players are going to the wrong NPCs, or one suggests searching another area the DM didn't provide, or (which tends to happen to me SO very often not long ago) the player decides to derail the event by doing his own heroics, therefore preventing other players their own chances to be the hero. When you have an IC leader, while it makes the event neater, it sometimes feels like they're "railroading" too hard, or they're stealing the glory from other players (just replace the derailing player with the event holder).
The reasons why a DM wouldn't include a character to lead/interact with IC varies. Sometimes it's because we created a puzzle and we wanted the players to figure it out themselves. Sometimes it's really a matter of puppetting and tracking the rolls. Sometimes it's because we want to be 2 steps ahead of the players in predicting the event direction and interacting could prevent the story from forwarding. And so on and so forth. However, there are cons to having a DM character to interact with too. Sometimes the players rely too much on the presumed leadership of the DM and, thus, seldom take initiative in forwarding the event (this is especially true if the DM is a GM). Sometimes the players lose sight of the objective and decide the character(s) the DM is RPing as are more interesting (oh, dear god, Red Glove). And so on and so forth.
So I ask the players: How do you prefer your DMs to interact with your character in events? Do you prefer they stay OOC the whole time? Do you prefer they provide a leader for your toons to follow? Do you mind if the DM, even if unintentionally, take some of the glory of the event? Or does it really depend on the event itself?
There is a reason why I ask this, and it relates to how I will be leading the Hyjal story.
![[Image: 3HQ8ifr.gif]](http://i.imgur.com/3HQ8ifr.gif)