06-15-2013, 09:51 PM
(This post was last modified: 06-15-2013, 09:54 PM by ImagenAshyun.)
When do I kill (your) characters? That's up to you entirely. I tend to not have the heart to kill any character unless I know, for sure, the player is okay or supportive of the notion without me having to toss a CW. I killed off two player characters this way, in events, to show how dangerous the whole situation was. That was fun. I'm always very open to kill off characters, either due to heroics or stupidity (both occurred). It's very fulfilling because everyone wins (even the players whose characters were bumped off).
When do I kill MY characters? Well... I'm fairly certain my view will be unpopular. And that's fine. Everyone has their own opinions, and I accept, validate, and support others. But these views are mine. When do I kill my own characters? Whenever I'm done with them.
In the context of World of Warcraft and Conquest of the Horde roleplay, I try to keep my characters as long as I am able to or when the surrounding players are willing to let go. If I'm not done with the character, and rules allow it, I do hope for a resurrection to occur. This is mostly due to unfinished storylines that I don't want to leave hanging or abandoned, especially if they're storylines I'm not DMing and my help/involvement is needed. While I support sudden and realistic deaths... as a writer, who uses writer and storytelling conventions in RP, I tend to demand or ask a little suspension of disbelief if I'm not willing to kill the character prematurely.
Perhaps I would be clear if I gave examples. All of the below has actually happened:
Kapre: He was involved with three stories that I am not directly leading--Heart of Evil (CappnRob), the Draenei Pilgrimage (Bovel), and the romance with Xanthe (free-form story with Caravan)--when he was killed seemingly randomly (by Barregis, played by Zenethen). Would anyone be in favor of this death? IC, they have no choice. OOC, no one was pleased; even I think Zenethen regretted the move. This is a situation where, as a writer, I'd have to think of a saving throw. Thankfully, resurrection is possible for WoW, and I used the death to forward Kapre's development (his weakening strength against spirits as a spirit walker).
Urameil: He actually died twice, but the first death was decidedly de-canonized thanks to the 2011 restart and rewritten resurrection rules ("You cannot resurrect a character you had your own alt kill off"). The second death, however, remained canon (by Dalikan, again by Zenethen. Dammit, Zenethen, what do you have against me?
). In this case, the resurrection was out of my control and decided by Doran's friends, as he died at the same time by then (not sure if SachikoMaeda kept the death canon). I accepted merely because Urameil was still involved with another story I'm not directing: Song of the Sun, by CappnRob. Urameil is a major character in that story, so to kill him off permanently would leave the story unrealized.
Kogan: Okay, he didn't actually die, but there was a situation where I neither could save him nor did I plan the move that nearly crushed him. In one of the final events in Two Birds with One Stone, the original plan was (an admittedly cookie-cutter) for the heroes to fall for a trap and for them to outsmart the bad guys and capture them. However, Matthew didn't fall for the trap at all (damn genre savvies!), forcing me to be a bit more creative. While I'm happier with these results, it did nearly kill Kogan: Kogan was almost crushed by a collapsing mine. Because, however, I was directing the event, I was DMing the enemy, and Kogan was my character, the results could have had me unintentionally killing off my character prematurely (he's the only character who wasn't written for the story event chain--I'd actually be more okay if Kitson was the one who was crushed). In this case, I had to ask the advice of GMs before his death was confirmed. I had to pull a fast one where he had a bubble of air that prevented crushing his head, but his legs were nearly demolished and had difficulty breathing. I ended up throwing an impromptu event to save his bum, which extended the story a little more. It felt needless for a "final draft" story, but it's an element I couldn't leave hanging.
By far, the two characters I've permakilled: Blanche and Bastos. Blanche, she was killed because, despite being fun, she was more an obstruction to RP than a complimentary addition; thus, one of the Black Harvest (I forget who) simply killed her on the spot. Bastos, I constructed his death as a means of permanent retirement; despite being super fun for myself and other players, he was exhausting, stagnant in character development, and his story was going nowhere. In that case, I was more than willing to end his story and let it carry through someone else.
I suppose, this sort of means of discretion regarding death, is the reason why a majority of my characters are still alive. Quite frankly, before their stories were picked up and players have plead for their lives, I was very willing to kill off a majority of my characters by Cataclysm, which included Kapre, Kantado, Tibalan, Dino, Urameil, and so forth, to make room for Cata characters. The only one I ended up killing is Bastos. Huh.
TL;DR: I kill off my characters permanently when I'm done with them. I do kill them off. Until then, I suspend disbelief (and hope others too) in the amount of abuse they go through. When their time is up, realistic means do apply--rocks to the temple, stabs in the heart, pillows to the face will do. They don't need anything big. Just complete.
When do I kill MY characters? Well... I'm fairly certain my view will be unpopular. And that's fine. Everyone has their own opinions, and I accept, validate, and support others. But these views are mine. When do I kill my own characters? Whenever I'm done with them.
In the context of World of Warcraft and Conquest of the Horde roleplay, I try to keep my characters as long as I am able to or when the surrounding players are willing to let go. If I'm not done with the character, and rules allow it, I do hope for a resurrection to occur. This is mostly due to unfinished storylines that I don't want to leave hanging or abandoned, especially if they're storylines I'm not DMing and my help/involvement is needed. While I support sudden and realistic deaths... as a writer, who uses writer and storytelling conventions in RP, I tend to demand or ask a little suspension of disbelief if I'm not willing to kill the character prematurely.
Perhaps I would be clear if I gave examples. All of the below has actually happened:
Kapre: He was involved with three stories that I am not directly leading--Heart of Evil (CappnRob), the Draenei Pilgrimage (Bovel), and the romance with Xanthe (free-form story with Caravan)--when he was killed seemingly randomly (by Barregis, played by Zenethen). Would anyone be in favor of this death? IC, they have no choice. OOC, no one was pleased; even I think Zenethen regretted the move. This is a situation where, as a writer, I'd have to think of a saving throw. Thankfully, resurrection is possible for WoW, and I used the death to forward Kapre's development (his weakening strength against spirits as a spirit walker).
Urameil: He actually died twice, but the first death was decidedly de-canonized thanks to the 2011 restart and rewritten resurrection rules ("You cannot resurrect a character you had your own alt kill off"). The second death, however, remained canon (by Dalikan, again by Zenethen. Dammit, Zenethen, what do you have against me?

Kogan: Okay, he didn't actually die, but there was a situation where I neither could save him nor did I plan the move that nearly crushed him. In one of the final events in Two Birds with One Stone, the original plan was (an admittedly cookie-cutter) for the heroes to fall for a trap and for them to outsmart the bad guys and capture them. However, Matthew didn't fall for the trap at all (damn genre savvies!), forcing me to be a bit more creative. While I'm happier with these results, it did nearly kill Kogan: Kogan was almost crushed by a collapsing mine. Because, however, I was directing the event, I was DMing the enemy, and Kogan was my character, the results could have had me unintentionally killing off my character prematurely (he's the only character who wasn't written for the story event chain--I'd actually be more okay if Kitson was the one who was crushed). In this case, I had to ask the advice of GMs before his death was confirmed. I had to pull a fast one where he had a bubble of air that prevented crushing his head, but his legs were nearly demolished and had difficulty breathing. I ended up throwing an impromptu event to save his bum, which extended the story a little more. It felt needless for a "final draft" story, but it's an element I couldn't leave hanging.
By far, the two characters I've permakilled: Blanche and Bastos. Blanche, she was killed because, despite being fun, she was more an obstruction to RP than a complimentary addition; thus, one of the Black Harvest (I forget who) simply killed her on the spot. Bastos, I constructed his death as a means of permanent retirement; despite being super fun for myself and other players, he was exhausting, stagnant in character development, and his story was going nowhere. In that case, I was more than willing to end his story and let it carry through someone else.
I suppose, this sort of means of discretion regarding death, is the reason why a majority of my characters are still alive. Quite frankly, before their stories were picked up and players have plead for their lives, I was very willing to kill off a majority of my characters by Cataclysm, which included Kapre, Kantado, Tibalan, Dino, Urameil, and so forth, to make room for Cata characters. The only one I ended up killing is Bastos. Huh.
TL;DR: I kill off my characters permanently when I'm done with them. I do kill them off. Until then, I suspend disbelief (and hope others too) in the amount of abuse they go through. When their time is up, realistic means do apply--rocks to the temple, stabs in the heart, pillows to the face will do. They don't need anything big. Just complete.
![[Image: 3HQ8ifr.gif]](http://i.imgur.com/3HQ8ifr.gif)