Let Us Never Forget
The People We Are Sworn To Serve
The People We Are Sworn To Serve
![[Image: 2hoxrpg.png]](http://i45.tinypic.com/2hoxrpg.png)
A Quick Out of Character Note:
Spoiler:
Purpose
The revolution has failed.
The blood shed in opposition to Stormwind has done nothing but provide bodies for the city’s morgue. Changes have to be made.
The Commoner’s Party, a by-product of the recent human revolutions, is a guild designed to work within the Kingdom of Stormwind’s government to protect the rights and interests of common citizens while expanding its political influence. Their over-arching goal is to give working citizens the chance to have their voice heard in politics. The group stresses rallies, political stunts and diplomacy over bloodshed and revolution. Events will center around its stance on non-combat role-play, with combat included sparingly.
Role-play within the guild will stress character building and intrigue between players, both in the guild and out. Members will have plenty of storylines and locations in Stormwind and other settlements across the Eastern Kingdom to role-play in and develop their left-leaning activists and cut-throat politicians.
As with all things worth achieving, the group's goals will be difficult to reach. As the party strives to better Azeroth and humanity the pitfalls of corruption and political intrigue may become all too frequent for these Party Members. It will be up to the members to either keep to the protection and diplomacy...Or devolve into bomb threats and blackmail.
The guild’s open nature will allow players to dictate the growth and morality of the party while influencing the world of Azeroth around them.
Joining
[An IC Poster will be placed here after Red Stormwind]
Joining the guild In-Character is as easy as finding the Party. You can find the Party by visiting the Commoner’s Party’s Stormwind base, attending a rally or running upon one of their informal meetings. Prospective members will be interviewed and given an appropriate position based on their level of commitment and abilities.
To join the guild Out of Character simply contact a guild leader. You can reach a guild leader by Private Message, Forum Posts below or whispers in game. Even if you have no idea what character you want to play or how you’ll get them involved, the guild leader will talk you through the process and set up a mini-event for your entrance.
The guild is restricted to Alliance members, with a preference given to Human and Human-sympathetic races. Most of the role-play, after all, will be based in human-heavy settlements and zones.
There is No Alignment Requirement for the guild. So long as the wicked can hide their horns and the good can swallow their pride, the Commoner’s Party is an equal opportunity employer.
As well there are No Class Requirements for the guild, though Death Knights may have a rough time proving themselves to a mostly living organization. Since the Chairman and many of the members are Light worshippers, Warlocks and Shadow Priests will have to hide their true selves.
Ranks
Guild Ranks have intentionally been kept thin to avoid confusion while allowing people ample room to elevate their position within the guild.
Promotions are handed out to those members who demonstrate loyalty, skill and initiative, both in character and out of character.
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Though the Party Chairman, the leader of the guild, wields a high degree of power, most of it is evenly distributed through the Party Directors.
They wield the power of creating programs and veto.
![[Image: 2801kxl.png]](http://i50.tinypic.com/2801kxl.png)
The Directors function as the governing body of the Party and the Chairman's cabinet. Membership is composed of veteran members who have proven their capability. Each member, while capable of weighing in on a variety of issues, usually has an area of focus.
![[Image: 2801kxl.png]](http://i50.tinypic.com/2801kxl.png)
Senior Officers are veteran members who handle field work. They are trusted with work not normally assigned to normal Party Members.
![[Image: 2801kxl.png]](http://i50.tinypic.com/2801kxl.png)
The normal membership, Party Members are card-carrying members of the Commoner's Party. They serve a variety of functions as they work towards the betterment of the Common man.
You do not need to be a member of the guild to be considered a Party Member.
![[Image: 2801kxl.png]](http://i50.tinypic.com/2801kxl.png)
An introduction rank, a pamphleteer is an outsider to the Party who still donates their time and energy to the cause without wearing the pin.
Goals & Events
Below is a list of all events, long term and short term goals. They will be updated frequently, with notifications posted for major modifications.
Long-Term Goals
- Secure the support of members in the House of Nobles
- Secure a seat in the Hearthglen council to protect human interests
- Increase the living standards for the population of Elwynn Forest
- Provide safety and support for the population of Duskwood
- Assist the farmers of Westfall with re-taking their property
Short-Term Goals
- Establish a base of operations in Stormwind
- Hold a rally to unveil the organization
- Begin meeting with leaders of Alliance guilds
- Increase population awareness
Events
The Rally
Everyone has a start.
The Commoner's Party is working on establishing itself. As its members come together in the wake of Red Stormwind they look towards the future...And their role in it.
Event is TBA
No Player Limit.
Frequently Asked Questions
Q: You make a lot of evil guilds, Rosencrat. Is this another bad guy group?
A: No. As said, the actions and goals of the guild are dictated by our members. That goes doubly so for our morality and how we achieve our goals.
It is up to the members to decide how good, evil or neutral this guild will be…And to take the consequences and rewards that come with the decisions.
Q: Will a Horde member be able to join?
A: No. The guild is Alliance-only right now. No plans are currently in the works to bridge that gap anytime soon!
Q: Will we be able to influence lore figures, control settlements and decide the future of faction cities?
A: Definitely not. The group’s intention is to ICly grow in influence…While OOC remaining to the server’s rules. We will not depose lore figures, even minor ones, or strive to change the lore in any way.
Q: Will we be able to go to war and seize settlements?
A: Again, no. War and settlement seizure are the sorts of things that revolutionaries do, not political parties.
Q: Do you have an invisible army on NPC soldiers?
A: The members that you see are the number of soldiers and party members we have.
Q: Do you only do non-combat events?
A: While the focus of the guild is on character interactions, some of our events will have a combat focus. We will, however, for the most part stick to non-combat events.
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