Greetings! My name is Kirabo, and I am bringing to you this guide on how to play your everyday stalkers and murderers. Some of you may be wondering 'Why, Kirabo? Why an Assassin guide?', and you'd be right to wonder. See, I have two major reasons for it. The first of the two would be the fact that I want to aid the community in some way, return the favor it's been granting me for over two years now. Why not write a guide on a class that seems to have been quite commonly played ever since I joined CotH? The second reason would be a more of a selfish one - I want to roleplay with other assassins. Yes, I said it.
Now, this is a HEAVY work in progress, seeing that the idea only came to mind a few days ago, and I'd be really glad if each and every one of you could provide some constructive feedback/criticism in order to get the guide finished faster. I'll be updating it on a 1-2 day basis, taking in consideration everything you guys offer. Here it goes!
Assuming you know of Abe Lincoln's death, you're probably beginning to see a pattern here. An assassin is a tool. A tool of political or other power. The most fun part - an assassin is a completely disposable asset. Take as examples John Wilkes Booth, Gavrilo Princip, James Earl Ray et cetera. These men did not appear out of the shadows, they did not prepare some magical poisons, and they did not leave anonymous, as if to let the crowd tremble in turmoil, fear and confusion. They wanted that crowd to know that the people murdered were wanted dead, that their 'political positions' were unwanted by some larger fish. They went straight in, leaving a loud message and two dead bodies. Got that? Now we can move on to the part you actually came here for!
The most common misconception is that an assassins in WoW matches one in our real world. On Earth, an assassin is a notorious title carried by killers of important political individuals or groups. On CotH, it is a class, a class like a Gladiator, Demon Hunter, Ley-Walker. It is a path which does not necessarily carry the act of murder with itself. An assassin can rely only on gathering information, maiming or otherwise disabling their target(s). An assassin is not specifically a killer in the WoW universe.
Now, specifically on CotH, assassins are hireling PCs who are often hired to dispose of other PCs (or NPCs, mind you!). When not on a mission, they usually present themselves as mercenaries, and you'll see them sitting alone, dressed in tight black leather, equipped with many, many, many blades and different weapons. Some may even go out and shout their name along with their 'Assassin' title around the town's market. Trust me, you do not want to do that. You would be jailed on the spot if in a faction city, or kicked out if in a Goblin port. Back to the point, however!
Assassins can come to be in a few different ways. Some of them kill for justice, and act as avengers. Most of these got their motivation from witnessing their parents' deaths, or some other person which is close to them. Others may have begun walking the road of the assassin for reasons such as money, glory, power. Another possible guiding star can be simple bloodlust in a very intelligent person. One who can kill to feed their hunger, and evade being caught with ease, only to continue killing after. Finally, an assassin may be somebody who never knew better. Taken as a child and trained to be what it is now. A cold blooded machine of life-taking, taught to get the job done. There are more possibilities, in fact - they are endless! These are just the most common and easy-to-flesh-out origins.
![[Image: 8s.jpg]](http://img7.mmo.mmo4arab.com/wow/1_10/art_gallery/8s.jpg)
The most wide-spread and frequent representative of the assassin class is something that I like to call Bounty Hunter. If you know an assassin on CotH, they quite possibly fall into this category. They excel in using dual blades for combat, martial arts for both combat and evasion, and acrobatics for evasion and quick movement over land when needed to flee from a threat or chase their prey. Many go past the point of melee combat training, grasping the knowledge of the bow and arrow, guns, or explosives. Other tools can be gadgets, poisons or potions, enchants or runes. Their most specific method of taking out targets is analytically preparing their own Ambush Point, taking every precaution they can to make their entrance, coup, and escape perfect. Patience is a virtue in this line of work, not only with Bounty Hunters, but with all assassin sub-classes.
Quick summation:
- Very agile both in movement and combat
- Stealthy, able to sneak their way in and out of almost everywhere.
- Proficiency with (dual) blades and other weaponry, if forced to conflict with an enemy face to face. (Which should be avoided at all cost)
I recommend you play this class much like a hunter hunts his prey. Prepare yourself thoroughly, prepare the field, and then jump from the most unexpected location you can think of. From there, it's just acupuncture-combat, deadly precision, and the dirtiest way you can think of to win. Use dirt off the ground, numbing poisons, direct sunlight into the eyes of your enemy, anything at all. If you're caught off guard, well... Run. As fast and far as you can, and don't return until you've devised a whole new ambush from scratch.
This sub-class focuses on using magic for their works. Here, I'll cover my view on the Arcanist and Shadow Priest assassins, in respective order, but first give some general information on the subject.
If one has spent much time studying magic for use as a tool and weapon, it is a given that their body won't be in the same condition as the one of a Blade. They'll rely on spells a great deal, if not definitely. Mental tricks, illusions and mind-twisting are the most important tools of escape in this direction of the assassin.
The Arcane-assassin! The first things that come to mind when combining these two words are probably things like Invisibility, Blink, Slow Fall, and the likes. That's not far from the truth, in fact, it's exactly what one assassin should have in his spellbook for such a path. However, every spell from all three schools has its own very important role in the attire of an Arcane-assassin. I'll list a few that weren't mentioned at first, beginning with Slow. Need I explain the endless possibilities regarding that spell? Slow your chaser or chasee down, slow down projectiles aimed at you, slow down gates which may be lowering in order to make a blockade between you and your prey.
Now, this is a HEAVY work in progress, seeing that the idea only came to mind a few days ago, and I'd be really glad if each and every one of you could provide some constructive feedback/criticism in order to get the guide finished faster. I'll be updating it on a 1-2 day basis, taking in consideration everything you guys offer. Here it goes!
What is an assassin?
To answer this, we're best off starting on our own Earthly basis. An assassin is, by definition:
"one who commits a targeted murder or assassination"
That brings us to the next question - What is an assassination? An assassination is, again by definition:
"the act of murdering (usually a prominent person) by a sudden and/or secret attack, often for political reasons."
To answer this, we're best off starting on our own Earthly basis. An assassin is, by definition:
"one who commits a targeted murder or assassination"
That brings us to the next question - What is an assassination? An assassination is, again by definition:
"the act of murdering (usually a prominent person) by a sudden and/or secret attack, often for political reasons."
Assuming you know of Abe Lincoln's death, you're probably beginning to see a pattern here. An assassin is a tool. A tool of political or other power. The most fun part - an assassin is a completely disposable asset. Take as examples John Wilkes Booth, Gavrilo Princip, James Earl Ray et cetera. These men did not appear out of the shadows, they did not prepare some magical poisons, and they did not leave anonymous, as if to let the crowd tremble in turmoil, fear and confusion. They wanted that crowd to know that the people murdered were wanted dead, that their 'political positions' were unwanted by some larger fish. They went straight in, leaving a loud message and two dead bodies. Got that? Now we can move on to the part you actually came here for!
Assassins in World of Warcraft!
1. What an assassin represents
An assassin in our roleplaying universe was originally presented as a prestige class of the Rogue archetype. Their specialties vary from reconnaissance, infiltration, interrogation, scouting, single-target hits (assassinations), dispatching of whole units, et cetera. A well-known 'assassin' organization based on Azeroth is the "Assassins' League", more commonly known as the "Ravenholdt Organization", this being a neutral one. Stormwind holds the Alliance's assassin HQ, known and loved under the name of Stormwind Intelligence 7 (SI:7), and the Horde has its own large bases in the Undercity (Darkstalkers) and in Orgrimmar (Shattered Hand). This does not mean that the other races of Azeroth don't have their own assassin units, but only that they've done a much better job at concealing the fact that they do. It is not hard for me to imagine a whole hidden war playing between a handful of fantastically skilled individuals from each racial group, which keeps full-out wars from breaking out.1. What an assassin represents
The most common misconception is that an assassins in WoW matches one in our real world. On Earth, an assassin is a notorious title carried by killers of important political individuals or groups. On CotH, it is a class, a class like a Gladiator, Demon Hunter, Ley-Walker. It is a path which does not necessarily carry the act of murder with itself. An assassin can rely only on gathering information, maiming or otherwise disabling their target(s). An assassin is not specifically a killer in the WoW universe.
Now, specifically on CotH, assassins are hireling PCs who are often hired to dispose of other PCs (or NPCs, mind you!). When not on a mission, they usually present themselves as mercenaries, and you'll see them sitting alone, dressed in tight black leather, equipped with many, many, many blades and different weapons. Some may even go out and shout their name along with their 'Assassin' title around the town's market. Trust me, you do not want to do that. You would be jailed on the spot if in a faction city, or kicked out if in a Goblin port. Back to the point, however!
Assassins can come to be in a few different ways. Some of them kill for justice, and act as avengers. Most of these got their motivation from witnessing their parents' deaths, or some other person which is close to them. Others may have begun walking the road of the assassin for reasons such as money, glory, power. Another possible guiding star can be simple bloodlust in a very intelligent person. One who can kill to feed their hunger, and evade being caught with ease, only to continue killing after. Finally, an assassin may be somebody who never knew better. Taken as a child and trained to be what it is now. A cold blooded machine of life-taking, taught to get the job done. There are more possibilities, in fact - they are endless! These are just the most common and easy-to-flesh-out origins.
2. Types of assassin
Depending on your play-style, you may want to 'categorize' your type of assassin. Keep in mind though, that these are not 'rules', simply guidelines that are supposed to help you play what you want to play!~~~~~
![[Image: 8s.jpg]](http://img7.mmo.mmo4arab.com/wow/1_10/art_gallery/8s.jpg)
The 'Blade' Assassin
The most wide-spread and frequent representative of the assassin class is something that I like to call Bounty Hunter. If you know an assassin on CotH, they quite possibly fall into this category. They excel in using dual blades for combat, martial arts for both combat and evasion, and acrobatics for evasion and quick movement over land when needed to flee from a threat or chase their prey. Many go past the point of melee combat training, grasping the knowledge of the bow and arrow, guns, or explosives. Other tools can be gadgets, poisons or potions, enchants or runes. Their most specific method of taking out targets is analytically preparing their own Ambush Point, taking every precaution they can to make their entrance, coup, and escape perfect. Patience is a virtue in this line of work, not only with Bounty Hunters, but with all assassin sub-classes.
Quick summation:
- Very agile both in movement and combat
- Stealthy, able to sneak their way in and out of almost everywhere.
- Proficiency with (dual) blades and other weaponry, if forced to conflict with an enemy face to face. (Which should be avoided at all cost)
I recommend you play this class much like a hunter hunts his prey. Prepare yourself thoroughly, prepare the field, and then jump from the most unexpected location you can think of. From there, it's just acupuncture-combat, deadly precision, and the dirtiest way you can think of to win. Use dirt off the ground, numbing poisons, direct sunlight into the eyes of your enemy, anything at all. If you're caught off guard, well... Run. As fast and far as you can, and don't return until you've devised a whole new ambush from scratch.
~~~~~
![[Image: BattleMage.jpg]](http://corthonia.htmlplanet.com/classes/pics/BattleMage.jpg)
The Magic Assassin
This sub-class focuses on using magic for their works. Here, I'll cover my view on the Arcanist and Shadow Priest assassins, in respective order, but first give some general information on the subject.
If one has spent much time studying magic for use as a tool and weapon, it is a given that their body won't be in the same condition as the one of a Blade. They'll rely on spells a great deal, if not definitely. Mental tricks, illusions and mind-twisting are the most important tools of escape in this direction of the assassin.
The Arcane-assassin! The first things that come to mind when combining these two words are probably things like Invisibility, Blink, Slow Fall, and the likes. That's not far from the truth, in fact, it's exactly what one assassin should have in his spellbook for such a path. However, every spell from all three schools has its own very important role in the attire of an Arcane-assassin. I'll list a few that weren't mentioned at first, beginning with Slow. Need I explain the endless possibilities regarding that spell? Slow your chaser or chasee down, slow down projectiles aimed at you, slow down gates which may be lowering in order to make a blockade between you and your prey.
The Gentleman Assassin
The All-rounder
3. Know thy enemy
4. Trust no one
"Good roleplaying is not equivalent to saying that your character is not interested or molded for a certain situation.
Quite the contrary - good roleplaying is making up a reason for your character to do that thing, no matter the obstacles!"
Quite the contrary - good roleplaying is making up a reason for your character to do that thing, no matter the obstacles!"