03-28-2012, 10:38 AM
Yes it does.
WMV + GIMP = Animated Avatars
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03-28-2012, 10:44 AM
(03-28-2012, 10:17 AM)Ural Wrote: Also question; Does coth-wiki support .gifs? Why yes, Ural. Yes it does.
03-28-2012, 11:28 AM
Must... resist...
This is terribly fun!
03-28-2012, 11:52 AM
It's a lot of fun. I've still got a list of about twenty avatars that I will be making (I had a handful of requests), but then I'm eventually going to make animated images for all of my characters to place on the wiki in the charbox template. I think that having an animated image there is spiffy.
That said, if you're going to upload animated images to the wiki I have two suggestions:
03-29-2012, 04:40 AM
Mah pony, he is ever so lonely. Is there a way to merge two .gifs together?
I imagine it could be done manually... The pony run is like 14 frames. Thoughts?
03-29-2012, 10:47 AM
It could definitely be done. I'd probably do it manually, it would be unenjoyable. You'd have to manually combine the frames into each layer since GIMP treats each layer as a separate frame of the animation. It would be easier if you had Photoshop, since its animation tool allows you to have frames with multiple layers. A little less manual work. You might want to hit Google to see if someone has written a script to simplify the process, like the tutorial's use of sg-combine-bg.scm to add the background and frame overlay to the jormungar.
Plus you'd have to make sure that the durations of the multiple GIFs mesh well together otherwise you'll end up with skipping. For example, your fourteen frames pony would work with an animation that was seven frames long. Or 28. Or some combination that would allow they both to finish at some point together and then resume the cycle. If you're looking to put multiple ponies together, it should be fine as long as they're making the same animation. You could even have one horse start at one part of the animation and another slightly after so that it they would still maintain the same duration but not be running perfectly in sync. Let me know if you run into any troubles with the latter scenario. I might make an example just to figure it out and then I could show you. Assuming you have Skype, I could even let you watch my monitor as I go through each step, like I did with two or three others who attempted this tutorial.
03-30-2012, 10:20 PM
So, it's not horribly difficult to do, mister Ural. You just need to be a little savvy (and also choose animations with few frames)! I took your horse as an example because it was pretty quick and easy.
I came up with the following: ![]()
03-31-2012, 08:56 AM
Ooo that's fantastic! Now to squeeze some time and try it out myself. Thanks Piroska!
03-31-2012, 12:28 PM
Inspired by one of my better signatures, I picked Lak'tusk and the random elfer to experiment. Huzzah! Out of sheer luck, both their running animations are 13 frames.
![]()
*Derp* Nevermind, trying even more colors. Hopefully something wont be on the model.
Double Edit: Ok, yeah this is indeed an issue. Its not an animation, but when taking screenshots using WMV, certin items for character models seem to turn transparent after the shot, no matter what background colors, or particles turned off. The current avi I have had that problem even, with the shoulder armor. Im saving those files as .png, and opening them in gimp, but the exact same areas of these items just want to be see through. I'v tried every general color range for a background as well. Any idea? Fist of the Deity is one such problem item. "Do not judge, and you will not be judged. Do not condemn, and you will not be condemned. Forgive, and you will be forgiven."
-Take nothing for granted. - ![]() |
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