Posts: 3,957
Threads: 270
Joined: Nov 2009
10-03-2011, 10:38 PM
(This post was last modified: 10-03-2011, 11:08 PM by Rigley.)
ELWYNN
-Added a few camps.
-Added a few more doors, furnished the previously unfurnished Elwynn Cottage.
-Added a Chapel of the Light along the road from Goldshire to Eastvale!
-Added a pair of caravans, one with an NPC.
There is unfortunately little I can do in terms of meaningful RP additions, but I like to think the chapel adds something.
Lazy blizzard, not making spawnable houses with the correct coloring. It's almost as if they didn't want us to mess with these things!
...Wait.
On to Stormwind, though I likely will not finish due to the hour!
Scratch that; not much to do in Stormwind.
STORMWIND
-Began work on the Slaughtered Lamb.
Posts: 4,032
Threads: 239
Joined: Jun 2008
Just wondering if it might be possible to delete or fix guard spawns in Halaa so that it can be used as an RP area. It seems like a cool place to do Draenei roleplaying, but there was (and may still be) a glitch where when Halaa was captured by a pvp flagged player the guards spawned until they reached the maximum possible number of concurrent guard spawns and lagged out anyone flying near the city.
Posts: 3,957
Threads: 270
Joined: Nov 2009
(10-03-2011, 11:08 PM)Kaghuros Wrote: Just wondering if it might be possible to delete or fix guard spawns in Halaa so that it can be used as an RP area. It seems like a cool place to do Draenei roleplaying, but there was (and may still be) a glitch where when Halaa was captured by a pvp flagged player the guards spawned until they reached the maximum possible number of concurrent guard spawns and lagged out anyone flying near the city.
I'll refer any queries like this to the admins; I'm adding, not removing! As such I'm refraining from removing NPCs and such wherever possible; the most I've had to do thus far is phase a chicken.
Of course if Kretol were to give his approval to this I would gladly spawn up stuff in Halaa.
Posts: 3,155
Threads: 190
Joined: Jan 2010
(10-03-2011, 11:08 PM)Kaghuros Wrote: Just wondering if it might be possible to delete or fix guard spawns in Halaa so that it can be used as an RP area. It seems like a cool place to do Draenei roleplaying, but there was (and may still be) a glitch where when Halaa was captured by a pvp flagged player the guards spawned until they reached the maximum possible number of concurrent guard spawns and lagged out anyone flying near the city.
Last I saw, Halaa was empty.
Posts: 3,957
Threads: 270
Joined: Nov 2009
Finished spawning in the Slaughtered Lamb.
I'm open for suggestions, by the way; if you see something I missed post here and I'll consider it. :u
Closing out to head to college; When I get back I'll move to Duskwood and Stranglethorn, I believe.
Posts: 4,032
Threads: 239
Joined: Jun 2008
(10-03-2011, 11:18 PM)c0rzilla Wrote: Last I saw, Halaa was empty.
Was it captured by a faction? It's empty until someone flagged for PvP comes by and changes the balance on the capture meter.
Posts: 3,957
Threads: 270
Joined: Nov 2009
DUSKWOOD
Houses spawned; four wolves phased to two for pathing and aggro. One spider phased.
-One a large farm; two-story home, barn, stable.
Doors spawned on all friendly buildings (no hostile mobs within), sans the broken down Raven Hill buildings.
All the homes are spawned along the main road, as usual; the large farm should be visible from it, not far to the right of the path to Stranglethorn.
REDRIDGE
Scenic homes spawned.
Guard tower spawned.
Not really feeling to great today, so I'm done for now! I'll likely be furnishing the Duskwood buildings come tomorrow and wrap up these two.
Posts: 3,957
Threads: 270
Joined: Nov 2009
Good news everyone!
There are new spawnable objects available to us!
After some fiddling Kretol has furnished us with a new Human house (two story, Northrend styled), some new boats (Vrykul, Icebreaker, Blood Elven, etc.), some actual Horde buildings and a few other nifty doodads for additional customization!
You'll probably see a few of these spawned before morning; I'm planning on making some Elwynn housing for player use with these new nicknacks!
This is like Christmas for me.
Posts: 3,155
Threads: 190
Joined: Jan 2010
Posts: 3,957
Threads: 270
Joined: Nov 2009
ELWYNN
-New homes spawned!
STORMWIND
-New boats added to harbor!
EVERSONG
-New boats added!
DUROTAR
-New buildings added near Sen'jin!
As you can see I've basically been testing out the new objects and how they can fit in; I don't plan on extensively working on these new zones -just- yet, but I'm going to get to it!
Also there's a new RP location; Monestary, for those who didn't notice. It's essentially a Monestary of the Holy Light (a re-purposed Scarlet Monestary map, since the coloration only lends itself to what is actually a generically used gold and red. Furthermore the scarlet logo comes up only once, on a tattered altar.)
I believe tomorrow I'll get to work spawning furnishings for homes in Redridge, Duskwood and Elwynn, then move on. I'm probably going to jump to Tirisfal from there, or Dun Morogh. Trying to hit starting areas and those applicable to changes around them before hitting anywhere else (also let's face it- human buildings are the most plentiful and thus the easiest to spawn for, heh).
I encourage you all to go check out the three new large homes in Elwynn, because I believe you might find them quite nice!
Posts: 3,957
Threads: 270
Joined: Nov 2009
Alright then!
Three Duskwood houses are unfurnished, but besides that all of the new homes in Elwynn and Redridge are decorated!
I'll get to the last ones when I get back tonight probably, but I got a bit weary of spawning house objects, heh.
Posts: 461
Threads: 78
Joined: Apr 2011
10-05-2011, 02:46 PM
(This post was last modified: 10-05-2011, 02:48 PM by Adam255.)
Wonderful job on the houses in Elwynn, Rigley! I loved them!
Though you may want to make them easier to find, as i've had trouble finding some.
Never mind that, i'm just blind.
What happens if a bowl of Tauren spills into Wednesday on a bed of six o'clock?
Posts: 1,436
Threads: 53
Joined: Jun 2011
The Northrend houses in Elwynn are beautiful. Shame that none of my characters would be able to realistically afford one.
Posts: 50
Threads: 10
Joined: Sep 2010
Amazing work Rigley! It really flushes out the world and pulls things away from centering around the usual hubs. I'm curious to know if there are Blood-Elf styled homes that can be thrown up in Eversong as well (Somebody had to ask it  .)
" My country is the world, my religion is to do good" - Thomas Paine
" Rhaegar fought valiantly, Rhaegar fought nobly, Rhaegar fought honorably. And Rhaegar died." - Jorah Mormont
----- Characters -----
Posts: 3,957
Threads: 270
Joined: Nov 2009
(10-07-2011, 09:32 AM)Schorse Wrote: Amazing work Rigley! It really flushes out the world and pulls things away from centering around the usual hubs. I'm curious to know if there are Blood-Elf styled homes that can be thrown up in Eversong as well (Somebody had to ask it .)
Afraid not. ._.
I wish there were, but sadly there are hardly any homes that fit regions other than those applicable for human architecture. I -might- be able to stamps some homes in Dun Morogh, but even then I feel those would look kinda out of place.
I'll probably be getting back to work tomorrow or later today; needed a breather!
|