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I voted no.
Not because I think living DKs are 'lol' a walk in the park and everyone should do them.
Not because I have some, [Because I don't. All three of mine are dead.]
It's more for giving players a benefit of the doubt. Not to mention no one ever checks special profiles for whatever reason. I've also seen some very well done living death knights. Limiting what someone can do is a very bad idea. If we want to pull the whole 'Death Knights are harder to play mentally' stuff I've seen, I'd have to say make -all- death knights special.
And, if we change the rules now, people are going to 'QQ' about the living that have been grandfathered in right now. AKA "Someone else did it before and didn't need to wait a long time, why can't I?!!!111?!ONE!!ELEVEN" Someone else made a good point that living death knights might be made in order to go "Hey good guys, I took ur doodz and made 'em mine and guess what? They not even deadorz!"
I suppose it just bothers me that now we try to change it when before it was fine. Would we have to make all current profiled living DKs rewrite and re-do the process in order to make it fair? What about ones that are played now but un-profiled? How would this take effect? Would it only be for LDKs made after XX-XX-XXXX date or for any currently in existence?
I'm also of opinion that if you make LDKs require an extra step, some will start pushing to just make ALL DKs require special profiles which I would honestly support. Plus...I've also seen dead DK's played just as how a lot of living ones are that are complained about.
tl;dr: Do not want, but if must, change all DKs.
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Reigen Wrote: If we want to pull the whole 'Death Knights are harder to play mentally' stuff I've seen, I'd have to say make -all- death knights special.
Exactly. Death knights shouldn't be available to every (no offense) roleplayer, because some just can't handle it. And let's be honest, I've seen some really bad DKs.
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I'm not voting at all, because my sincere opinion is that every single DK should be a special profile.
Whilist making solely an aspect special-profile worthy is somewhat unneeded.
I mean, I don't even have anything to lose with this - my only Undying knight is a special profile to begin with. But nonetheless.
Lastly, I don't -really- see the "thing" with special profiles. I mean, they're supposed to be harder to get accepted/approved, but in the end, there's not -much- difference between a special and a normal profile, except that a special profile is the "formal" place where nobles/ghouls go. While the approval process is the same.
(Correct me if I'm wrong, there, since I'm mostly oblivious to it - I'm writing based on what I've seen.)
So in the end, it's pretty much moot. Unless we actually make it so Special Profiles are hard to get approved, in a custom-model profile fashion, there's little need to make -anything- a special profile save for the fact of the "special" part in the name discouraging people to even try.
If you -do- improve the approval process in the extent of making special profiles actually "special", then I believe all Death Knights belong there, not a sole group.
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Let's be fair. Death Knights are one of the harder classes to play, but so are Warlocks and Paladins. I see just as many awful 'locks and pallies as I do DKs.
Have you hugged an orc today?
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Hey, I'm all game for making Paladins and warlocks special prof-
Nah, not really. I'm of the belief Death Knights are "special" not because of their power, but because of what comes with being one - A Warlock can hide the fact that he/she is a warlock, to a certain extent, but a Death Knight will be recognized as one everyone they go - and most people don't take kindly to Knights whilist they could turn a blind eye to Warlocks - While others, like Sin'dorei, downright hate the Scourge, while accepting Warlockery and Paladinism (sp?) with ease.
Just thought I should elaborate on that point there.
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muhaha8 Wrote:Aphetoros Wrote:No. This is because, for example, a Forsaken resurrected by the Light is still a forsaken, the only cure for undeath is a Divine Miracle or a Wish spell.
Keep in mind that Wish or Divine Miracle are high-level spells, too. It isn't something that your average Priest could do. See: High Divinist.
Ah, I see...
What about if it's a few experienced priests? Maybe that could work?
But I think it would just make it harder to get a living DK than asking for a special profile.
What happens if a bowl of Tauren spills into Wednesday on a bed of six o'clock?
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I also believe that we should hold warlocks and paladins to the same scrutiny as Death Knights. Perhaps we shouldn't make them a special profile, but perhaps they should be faced with a higher level of scrutiny when working for approval, just like how we may scrutinize things outside the norm. For example, a GM may ask for more elaboration on why someone may be playing an evil paladin, perhaps there should be an explanation for a living death knight too.
It's hard to say, but I don't believe that people roll paladins and warlocks for the same reason they may roll a living DK. Also people may feel like "putting off" profiling DKs because they have full plate and are level 63-65 off the bat when you go to roll one.
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New plan.
Let's make every single character profile that isn't an orc shaman or warrior a special profile.
That'll put the "Horde" back in "The Conquest of".
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Grakor456 Wrote:Let's be fair. Death Knights are one of the harder classes to play, but so are Warlocks and Paladins. I see just as many awful 'locks and pallies as I do DKs.
At last, we get to the heart of the issue.
Indeed, it seems not to be -what- is played, but how people play them. Indeed, in public Roleplaying situations, I propose that GMs monitor the RP going on, for lore-breaking.
What I mean is, in a public role-playing scenario(Such as BB Tavern RP, for example), a GM might be sitting atop the Tavern invisibly, or actively engaging in RP, or just in the area doing quests, or whatever GMs do when they're not workin' on the Forums or on GMI, and keeping an eye out for... umm... deviant behavior? Is that term too harsh? Maybe lore-breaking, then.
Now, because Undying Death Knights can be easily mis-portrayed, it means that everything that is prone to the same should suffer the same consequences.
That's why I suggest at least taking a glance at what's going on in-game and talking to the players that are misrepresenting their respective classes, helping them with telling right from wrong.
Again, I see this doable only in -public- situations - tavern-talk, events, etc., and not private ones, where there's, say, just two people in a remote area.
So, if you're worried about how people are performing poorly in displaying the traits of their character, don't whack them indirectly. Instead, approach them and tell them what they're doing wrong. It's -much- faster and easier than taking punitive action even towards people who -are- portraying their chosen character correctly.
Of course, in such situations, Living Death Knights would come under a greater deal of attention and scrutiny, both from wandering colorful people, -and- from fellow players.
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Grakor456 Wrote:Let's be fair. Death Knights are one of the harder classes to play, but so are Warlocks and Paladins. I see just as many awful 'locks and pallies as I do DKs.
Don't look at me. D: I believe I play my Warlocks quite well. Just sayin'.
But, Adam, it just can't be done. The only way is, literally, a -Miracle.- Which we can't do.
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I vote myself for all DK to be special profiles, they are like mini-prestiges. Melee-casters that can steal HP, have minions, use ranged spells and are immune to many types of attacks. (Undead are immune to fear effects, etc, etc)
But that is just me.
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I voted no to special profiles for DKs.
We already have a profile system for characters, including Death Knights. I am assuming the "dubious" ones are generally the unprofiled ones. But if you force profiles from the start for DKs, the same argument can be made for -any- race/class combo. In the end, we already need to have a profiled character to roll a DK, and I'm willing to give people who have needed enough of an understanding of lore to get one character though GM scrutiny the chance to play a DK.
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I'm going to suggest that anyone seeing dubious lore/RP in game PM the GM and Helper teams, so that we can look into it. If I personally hear that a certain (unapproved) DK has been RPing in an unacceptable manner then I'll be sure to mention something in the profile and treat it as I might a special profile. If the character is accepted then, of course, PM a GM.
"Every gun..."
"...Makes its own tune."
~ The Good, the Bad, and the Ugly ~
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I also think a guide to what dubious behavior would be like would be nice, as many people have been saying something like this, but our definitions of dubious may be different, or on different set levels.
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I'll get on that right away actually, and PM it to Kretol prior to posting so it's head-dewd-approved.
(Yeah, I did try and make that rhyme)
"Every gun..."
"...Makes its own tune."
~ The Good, the Bad, and the Ugly ~
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