03-08-2011, 06:07 AM
We know two people can agree to use PvP as IC combat between their characters. It's their choice to forfeit the realism issues and balance issues involved by this.
We also know we can accesibly level to 50.
At level 50 there are not a lot of abilities that are out of the question IC.
Let's say you feel a bit meh about taking an hour to beat five enemies IC.
And let's say you like mixing some hacky-slashy-clicky action with RP, more comic-book style.
Now, assuming you made a group or guild that has as its idea that everyone is at level 50 and fights other group/guild-members IC with PvP.
If that same all-level-50 group wanted to engage NPC enemies IC, what would be fair game?
I'm thinking Outland and Northrend are cool, was wondering what instances/zones/spcific enemies are correctly calibrated to their realistic power-level versus level 50 adventurers.
TL
R: If the typical adventurer is L50, what mobs are ICly correctly leveled?
Edit: Yes, PVP/PVE is unbalanced and unrealistic. But sometimes four hour events can also be a big pain, and fast-paced adventuring with CotH-quality RP attatched is a need a lot of us may be feeling.
Random addition-edit: Each PvE OOC death would be a KO with a X % chance of perma-death. Something like 5%
We also know we can accesibly level to 50.
At level 50 there are not a lot of abilities that are out of the question IC.
Let's say you feel a bit meh about taking an hour to beat five enemies IC.
And let's say you like mixing some hacky-slashy-clicky action with RP, more comic-book style.
Now, assuming you made a group or guild that has as its idea that everyone is at level 50 and fights other group/guild-members IC with PvP.
If that same all-level-50 group wanted to engage NPC enemies IC, what would be fair game?
I'm thinking Outland and Northrend are cool, was wondering what instances/zones/spcific enemies are correctly calibrated to their realistic power-level versus level 50 adventurers.
TL

Edit: Yes, PVP/PVE is unbalanced and unrealistic. But sometimes four hour events can also be a big pain, and fast-paced adventuring with CotH-quality RP attatched is a need a lot of us may be feeling.
Random addition-edit: Each PvE OOC death would be a KO with a X % chance of perma-death. Something like 5%
Spoiler: