12-26-2010, 02:07 AM
A Note From The Coder:
Consider the Realm of Shadow as the alternative dimension of Azeroth. In the physical sense, it is a complete copy of the world we know and love; the Shadow Plane has the same continents, same regions, same mountains and same caverns. Yet all signs of life that are present in Azeroth are vacant in the Realm of Shadow. Trees are dead and withered in this dimension, and towns that are vibrant and thriving in Azeroth are decaying ruins. Humans are malevolent shades and animals are vicious undead monsters. Some people believe that the Shadow Plane itself is the land where sinful mortals go when they die.
For some it is heaven.
It is the place where Death Knights go to train their horse and is the basis for their teleportation magic. It is where Shadow Priests and Warlocks draw energy for their Shadow School. Death Magic has its source here.
All that makes Azeroth beautiful and vibrant is dead in the Realm of Shadow. Magic that is used is the Realm of Shadow is perverted. Light spells, while still usable, are weak and give off a sickly light that attracts shades. Any food conjured is rotting and inedible. Poor mortals who are trapped in this plane without food, weapon or shelter must struggle to survive.
That is your struggle.
The note appeared simply enough. Tucked away in a mail box, hand-delivered or secreted away in your pack, it managed to find its way into your hands. The invitation within is ornate and brief: "We must meet. I have something that you require..." Perhaps it promises you gold and limitless power. Or a chance to re0unite with one you believed long dead. The invitation promises you your hearts desire.
Of course you accept.
But this meeting brings only sorrow.
Drugged and kidnapped, your character is stripped of their weaponry and dragged into a shadowy crypt. The invitation was a trap; the shadowy stranger was a cultist, and his alluring offer was the bait he used to draw his latest sacrifices into the coven. You and nine other strangers are now poised to tumble into the Realm of Shadows as the evil cult's latest sacrifice.
Yet you are not some mindless, slack-jawed peasant. A hero's heart (Or a villain's mind) is held within you. You will endure. You will survive. You will escape.
The event will be a week-long survival event. The ten ‘betrayed' will have to survive in the Shadow Plane for one week in-game. During this week they will endure twisted monsters and hideous shades. They will be kidnapped and tortured. They will be starved and tormented. They will come across mad cults and insane death knights. There will be betrayal and deceit.
And all in the name of survival.
The event is intended to be a spin-off of the widely popular kidnapping events. Kidnapping, survival and cooperation play a major part of the event arc and will determine the final outcome of all the survivors.
The week-long event will be broken up into four mini-events. Each mini-event will use the /roll system of combat. Along with this there will be added D&D-styled modifiers to each character, giving them bonuses and detractors for the event.
Between these mini-events the survivors will be encouraged to role-play amongst themselves. Plot points and intrigue elements will be added to keep the out-of-combat role-play engaging.
To sign up please PM me with information concerning the character you wish to participate. You will PM Character Name, Character Race/Class, Character's Motivation For Meeting The Cultist, Character's physical strengths/weaknesses and any other relevant information on the character and their past.
There are now twelve survivor spots available for the event itself. Spots are first-come, first-serve.
Deadlines for applications are December 31st. If there are any open spots after that, we will allow for walk-ins on the day of the event.
It is up to the DM's descression to turn away some applications.
More information will be sent via PM to those accepted. Reminder PMs will also be sent out to those who have signed up.
Note: By signing up for the event you understand that there is a chance for Character Death. Your characters will be placed in highly dangerous situations where physical harm and injury is very probable. Upon death, resurrections will still be possible.
Note: By signing up for the event you understand that your character will be unable to RP with the rest of the server for the week period. Your character will remain in a phased segment of Deadwind, and will be free to RP in the zone as they try to find a way to escape.
Spellcasters: Magic in the Shadow Plane functions along the same lines as magic in Azeroth. The only difference is that there is natural dampening of Light magic and boosting of Shadow magic. Mage spells of conjuration and teleportation are also dampened, yielding in corrupted food and failed portals.
Event Listing
Saturday, January the 1st
Where our survivalists wake up to find themselves weaponless and in a cell. They will realize they are to be sacrificed, take appropriate measures and prepare. Once through, they will encounter their first true physical and mental challenge.
Tuesday, January 4th
Where our survivalists must endure a rather macabre group of fellow survivors.
Thursday, January the 6th
Where our survivalists must rescue their fellow survivors from a crypt.
Saturday, January the 8th
Where our survivalists will find the means to escape the Shadow Plane.
All events shall be at...
Time:6:00 EST
(Use http://www.worldtimezone.com/ to match this with your own time-zone.)
Combat Info
(The event will be using the Clovis method of DMed combat.)
Spoiler:
THE SHADOW PLANE
![[Image: Bone_wraith.png]](http://images4.wikia.nocookie.net/__cb20091110012417/wowwiki/images/9/97/Bone_wraith.png)
Consider the Realm of Shadow as the alternative dimension of Azeroth. In the physical sense, it is a complete copy of the world we know and love; the Shadow Plane has the same continents, same regions, same mountains and same caverns. Yet all signs of life that are present in Azeroth are vacant in the Realm of Shadow. Trees are dead and withered in this dimension, and towns that are vibrant and thriving in Azeroth are decaying ruins. Humans are malevolent shades and animals are vicious undead monsters. Some people believe that the Shadow Plane itself is the land where sinful mortals go when they die.
For some it is heaven.
It is the place where Death Knights go to train their horse and is the basis for their teleportation magic. It is where Shadow Priests and Warlocks draw energy for their Shadow School. Death Magic has its source here.
All that makes Azeroth beautiful and vibrant is dead in the Realm of Shadow. Magic that is used is the Realm of Shadow is perverted. Light spells, while still usable, are weak and give off a sickly light that attracts shades. Any food conjured is rotting and inedible. Poor mortals who are trapped in this plane without food, weapon or shelter must struggle to survive.
That is your struggle.
THE STORY
The note appeared simply enough. Tucked away in a mail box, hand-delivered or secreted away in your pack, it managed to find its way into your hands. The invitation within is ornate and brief: "We must meet. I have something that you require..." Perhaps it promises you gold and limitless power. Or a chance to re0unite with one you believed long dead. The invitation promises you your hearts desire.
Of course you accept.
But this meeting brings only sorrow.
Drugged and kidnapped, your character is stripped of their weaponry and dragged into a shadowy crypt. The invitation was a trap; the shadowy stranger was a cultist, and his alluring offer was the bait he used to draw his latest sacrifices into the coven. You and nine other strangers are now poised to tumble into the Realm of Shadows as the evil cult's latest sacrifice.
Yet you are not some mindless, slack-jawed peasant. A hero's heart (Or a villain's mind) is held within you. You will endure. You will survive. You will escape.
The event will be a week-long survival event. The ten ‘betrayed' will have to survive in the Shadow Plane for one week in-game. During this week they will endure twisted monsters and hideous shades. They will be kidnapped and tortured. They will be starved and tormented. They will come across mad cults and insane death knights. There will be betrayal and deceit.
And all in the name of survival.
The event is intended to be a spin-off of the widely popular kidnapping events. Kidnapping, survival and cooperation play a major part of the event arc and will determine the final outcome of all the survivors.
The week-long event will be broken up into four mini-events. Each mini-event will use the /roll system of combat. Along with this there will be added D&D-styled modifiers to each character, giving them bonuses and detractors for the event.
Between these mini-events the survivors will be encouraged to role-play amongst themselves. Plot points and intrigue elements will be added to keep the out-of-combat role-play engaging.
SIGN-UPS
To sign up please PM me with information concerning the character you wish to participate. You will PM Character Name, Character Race/Class, Character's Motivation For Meeting The Cultist, Character's physical strengths/weaknesses and any other relevant information on the character and their past.
There are now twelve survivor spots available for the event itself. Spots are first-come, first-serve.
Deadlines for applications are December 31st. If there are any open spots after that, we will allow for walk-ins on the day of the event.
It is up to the DM's descression to turn away some applications.
More information will be sent via PM to those accepted. Reminder PMs will also be sent out to those who have signed up.
Note: By signing up for the event you understand that there is a chance for Character Death. Your characters will be placed in highly dangerous situations where physical harm and injury is very probable. Upon death, resurrections will still be possible.
Note: By signing up for the event you understand that your character will be unable to RP with the rest of the server for the week period. Your character will remain in a phased segment of Deadwind, and will be free to RP in the zone as they try to find a way to escape.
Spellcasters: Magic in the Shadow Plane functions along the same lines as magic in Azeroth. The only difference is that there is natural dampening of Light magic and boosting of Shadow magic. Mage spells of conjuration and teleportation are also dampened, yielding in corrupted food and failed portals.
TIME & PLACE
Event Listing
Saturday, January the 1st
Where our survivalists wake up to find themselves weaponless and in a cell. They will realize they are to be sacrificed, take appropriate measures and prepare. Once through, they will encounter their first true physical and mental challenge.
Tuesday, January 4th
Where our survivalists must endure a rather macabre group of fellow survivors.
Thursday, January the 6th
Where our survivalists must rescue their fellow survivors from a crypt.
Saturday, January the 8th
Where our survivalists will find the means to escape the Shadow Plane.
All events shall be at...
Time:6:00 EST
(Use http://www.worldtimezone.com/ to match this with your own time-zone.)
Current Survivalists:
Tavren Black (LostStranger)
Archmage Aroes (aroes)
Johnathon "Mordus" Irus (AM180)
Layna Boltsy (Wuvuums)
Adel Lanithan (Delta)
Kother Sprigo (Spiralin)
Koriel Sunbreaker (Drust)
Mathias Summers (Krilari)
Ligga Shadowbrew (Danalthar)
Tana Mistfall (McKnighter)
Kat Monroe (MrBubbles)
Derrick Ironfist (Binkleheimer)
Kimee Frostshackle (Nexi)
Karin Lakewood (Pesim)
Tavren Black (LostStranger)
Archmage Aroes (aroes)
Johnathon "Mordus" Irus (AM180)
Layna Boltsy (Wuvuums)
Adel Lanithan (Delta)
Kother Sprigo (Spiralin)
Koriel Sunbreaker (Drust)
Mathias Summers (Krilari)
Ligga Shadowbrew (Danalthar)
Tana Mistfall (McKnighter)
Kat Monroe (MrBubbles)
Derrick Ironfist (Binkleheimer)
Kimee Frostshackle (Nexi)
Karin Lakewood (Pesim)
Combat Info
(The event will be using the Clovis method of DMed combat.)
Spoiler:
![[Image: B2hmvU1.gif]](http://i.imgur.com/B2hmvU1.gif)