Race: Golem. My characterization of golem borrows heavily from Warcraft 3's (as well as the RPG's) concept of the constructs, as opposed to what we normally see in the World of Warcraft games. Don't worry: there won't be any Titan creations running amok here.
Class: Warrior. Big. Burly. Brainless -- or so the creator hoped.
Name: Lorn. Not his given name, but the one assigned to him by his creator.
ModelID: 26145, preferably scaled down so that it's not so massively imposing. 17707, scaled up as needed to be slightly larger than a typical human character.
Duration: Persistent
Purpose: Roleplay. The character will serve as an impetus for roleplay between a friend and I. They're diametrically opposed character archetypes, thrust into a situation neither can escape. We'll hopefully examine the relationship between master and not-so-loyal (or willing) servant, which I surmise will evolve with time. If we have fun, humorous adventures along the way while interacting with other Azerothian natives, then I'll be exceedingly happy.
It's not my intent to have this character engage in combat and, as a supporter of the give-and-take of the trust system, skills and abilities and modifiers aren't something that should come into play. My reticence to fight with this character is further justified given that the golems typically portrayed in Warcraft III were immune to magic. The goal is to have fun, not detract from others' fun by creating an insanely powerful character.
Location: At the other character's side. This will most likely predominately be Dalaran, but that may change with time. He won't be gallivanting all over Azeroth willy-nilly.
Level: 80
Equipment: None
Edit: Updated to reflect Kret's concerns regarding model sizes and potential issues that may be encountered despite model scaling.
Class: Warrior. Big. Burly. Brainless -- or so the creator hoped.
Name: Lorn. Not his given name, but the one assigned to him by his creator.
ModelID: 26145, preferably scaled down so that it's not so massively imposing. 17707, scaled up as needed to be slightly larger than a typical human character.
Duration: Persistent
Purpose: Roleplay. The character will serve as an impetus for roleplay between a friend and I. They're diametrically opposed character archetypes, thrust into a situation neither can escape. We'll hopefully examine the relationship between master and not-so-loyal (or willing) servant, which I surmise will evolve with time. If we have fun, humorous adventures along the way while interacting with other Azerothian natives, then I'll be exceedingly happy.
It's not my intent to have this character engage in combat and, as a supporter of the give-and-take of the trust system, skills and abilities and modifiers aren't something that should come into play. My reticence to fight with this character is further justified given that the golems typically portrayed in Warcraft III were immune to magic. The goal is to have fun, not detract from others' fun by creating an insanely powerful character.
Location: At the other character's side. This will most likely predominately be Dalaran, but that may change with time. He won't be gallivanting all over Azeroth willy-nilly.
Level: 80
Equipment: None
- If further information in required, please do not hesitate to let me know. Thank you!
Edit: Updated to reflect Kret's concerns regarding model sizes and potential issues that may be encountered despite model scaling.