08-02-2010, 04:58 AM
Hi all.
Alright, i'm posting here just to try and discuss and maybe get some clarification on ground rules around conduct in towns where guards are prevalent, such as capital cities, neutral cities and the like. If anyone knows of any official rules to the server regarding this, I would be very happy to be pointed to them, as other than the general respect and common sense rules, I can't find any specifically on the topic.
The issue being, what would a guard react to? Would they always help? Would they help everyone?
SO i put together a little..kind of like a min-compendium of how in my mind the guards would act. its all opinion so don't get me wrong I wouldn't ever force beliefs on someone, i'm here to role-play with people after all
1. Remember who you are.
Okiedoke, this is my first worry reguarding the guards. You have to take into consideration who you are, and who the guards and general population are, if you want to feel safer around the guards. For example, in Stormwind, a human paladin is probably going to be much safer with the guards than a night elf death knight. If a clash came about between the two, unless it was utterly beyond a doubt that the paladin had caused all the trouble, then it is likely that the deathknight would be the one to be thrown out of the place where the trouble started. Why? Because there is far more hate and distrust towards them in stormwind than there is to paladins.
But if we take that human paladin to ratchet, it could be a whole different story. If an orc and a human confronted each other there, the goblins would likely throw them both out within an instant of them being disruptive. Even if the character is rich, or has spent a lot of money on the goblins, barroom brawls are very bad for buisness, and a goblin would likely see you ousted in moments, and wouldnt care if you were an honorable paladin, an all powerfull warlock or a blind old woman.
I guess what im trying to say is. Take into account when your choosing a race and class, where you want to RP, and how you want the character to be percieved, as depending on both your race and class, you will be treated a lot different. Deathknights have a very hard time everywhere except ebon-blade outposts, as do warlocks if they make themselves known, and each class and race has it's own safe havens and danger zones.
2. Your conduct.
In most of these cities, such as ratchet or in Stormwind, the guards have a presence mostly everywhere, and a commotion is gonna draw even more attention. If you spend all your time antagonizing other people, these guards are going to notice. Imagine your the guard, and you see someone picking a fight with others for a good hour of the day. Your far less likely to step in and help them right away, because, lets face it, they have it coming to them. They won't come and save the day the moment you call if you bring it on yourself. Now of course, if your an innocent victim of a random crime, then they likely will. Just take into account that the guards are not 2 dimensional NPC's, imagine them as real characters, if your making their job harder, and purposefully causing trouble, they will likely just throw you out before you have a chance to cause fights.
Final point. If your in view of a guard, and start causing trouble, they will likely intervene before you get a chance to do much of anything. If you wanna cause trouble however, which can make for some fun RP, remember almost every city has back alley's and hidden places where the guards won't see. Im not saying don't cause trouble, be evil or agressive or violent tempered, just, keep it logical
Phew, I wrote a lot more than I thaught. Oh, and I certainly don't wanna start any kind of flame war or anything like that, but if people want to raise points I missed, or question things I wrote, then I of course don't mind.
Alright, i'm posting here just to try and discuss and maybe get some clarification on ground rules around conduct in towns where guards are prevalent, such as capital cities, neutral cities and the like. If anyone knows of any official rules to the server regarding this, I would be very happy to be pointed to them, as other than the general respect and common sense rules, I can't find any specifically on the topic.
The issue being, what would a guard react to? Would they always help? Would they help everyone?
SO i put together a little..kind of like a min-compendium of how in my mind the guards would act. its all opinion so don't get me wrong I wouldn't ever force beliefs on someone, i'm here to role-play with people after all

1. Remember who you are.
Okiedoke, this is my first worry reguarding the guards. You have to take into consideration who you are, and who the guards and general population are, if you want to feel safer around the guards. For example, in Stormwind, a human paladin is probably going to be much safer with the guards than a night elf death knight. If a clash came about between the two, unless it was utterly beyond a doubt that the paladin had caused all the trouble, then it is likely that the deathknight would be the one to be thrown out of the place where the trouble started. Why? Because there is far more hate and distrust towards them in stormwind than there is to paladins.
But if we take that human paladin to ratchet, it could be a whole different story. If an orc and a human confronted each other there, the goblins would likely throw them both out within an instant of them being disruptive. Even if the character is rich, or has spent a lot of money on the goblins, barroom brawls are very bad for buisness, and a goblin would likely see you ousted in moments, and wouldnt care if you were an honorable paladin, an all powerfull warlock or a blind old woman.
I guess what im trying to say is. Take into account when your choosing a race and class, where you want to RP, and how you want the character to be percieved, as depending on both your race and class, you will be treated a lot different. Deathknights have a very hard time everywhere except ebon-blade outposts, as do warlocks if they make themselves known, and each class and race has it's own safe havens and danger zones.
2. Your conduct.
In most of these cities, such as ratchet or in Stormwind, the guards have a presence mostly everywhere, and a commotion is gonna draw even more attention. If you spend all your time antagonizing other people, these guards are going to notice. Imagine your the guard, and you see someone picking a fight with others for a good hour of the day. Your far less likely to step in and help them right away, because, lets face it, they have it coming to them. They won't come and save the day the moment you call if you bring it on yourself. Now of course, if your an innocent victim of a random crime, then they likely will. Just take into account that the guards are not 2 dimensional NPC's, imagine them as real characters, if your making their job harder, and purposefully causing trouble, they will likely just throw you out before you have a chance to cause fights.
Final point. If your in view of a guard, and start causing trouble, they will likely intervene before you get a chance to do much of anything. If you wanna cause trouble however, which can make for some fun RP, remember almost every city has back alley's and hidden places where the guards won't see. Im not saying don't cause trouble, be evil or agressive or violent tempered, just, keep it logical

Phew, I wrote a lot more than I thaught. Oh, and I certainly don't wanna start any kind of flame war or anything like that, but if people want to raise points I missed, or question things I wrote, then I of course don't mind.
