03-20-2010, 11:24 PM
![[Image: CoverIYC.jpg]](http://i587.photobucket.com/albums/ss313/kittiesnpancakes/CoverIYC.jpg)
0.0 Preface
Welcome to “It's YOUR Character†by Darkneon! Consider this a good start to beginning or improving upon your Character Profiling and Building skills. In this guide you'll be introduced the many different ways you can effectively create and present your character starting from absolute scratch! For the remainder of the time, we'll be using Conquest of the Horde's character template, break it down bit-by-bit, and learning tips, tricks, and guidelines for each sect.
Table of Content
0.0 Preface
1.0 Preparations
1.1 Ideas and Inspiration
2.0 Foundation
2.1 Race and Gender
2.2 Physical Appearance
2.3 Class
2.4 Age
3.0 History
4.0 Name
5.0 Personality
6.0 Alignment
7.0 The Finishing Touches
8.0 Keeping it Short (Optional)
9.0 Example Profiles
10.0 Profile-Checking Courtesy
11.0 Special Thanks!
12.0 Epilogue
1.0 Preparations
Okay, first things first. When we start baking, we have to gather all of our ingredients, right? Well, before we begin: here are some questions you should keep in mind while building your character and profile:
1. How am I going to use this character in-game?
-This is simply to remind you what the purpose of this character is. Are they meant to make others laugh and lighten a moody situation, or inject drama into others and create conflict?
2. Will other people take pleasure in role playing with my character?
-You don't role play for you. If other people will be burdened by trying to find ways to accept your character OCCly, then it's best to just not go through with it at all. Give and take, that's what it's all about. Knowing when to take some attention away from others, and when to back down and give them the spotlight. (Humility, anyone?)
3. What would the GMs be thinking?
-Self-explanatory.
4. What am I doing to avoid creating a cliché, Mary Sue, or flat character?
-These are the characters that are basic clones riding on the originality of another author. All it takes to make one is creating a spin-off and switching a few things around with your own imagination. This borders on the edge of copywriting, and requires no imagination on your part. /Nobody/ likes to role play with an idea we've seen hundreds of times. That's why we're going to start from scratch and do this the proper way.
5. What will my character contribute to a situation?
-Role playing is about having fun, portraying realistic emotions, and pulling your weight. If people have to constantly have their character's lessened at your expense, or sacrifice the quality of their role play just to be able to fit you in – do you think you're doing your duty as a role player? This is generally why things such as vampires, half-demons, or Naga aren't playable. Unless you get special attention while you role play that kind of character, you really aren't contributing much. This includes characters that are meant to make everyone (everyone!) feel a certain way. This is godmodding and forces other players to sacrifice their role play by having their characters react to the way you want them to.
Avoid including your opinions of your character in a profile! When writing one, always stick to the facts.
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1.1 Ideas and Inspiration
Start thinking. Did you ever meet somebody that you wanted to be, just because of their personality? Have you ever read a book and just admired the way a character acted and spoke?
Make a catalyst of all the things you'd think you'd have fun portraying (emotions, actions, speech, etc). This will serve as your inspiration and will be the determining factor on whether or not you've created a Mary Sue or an original character. Though, we'll get into that later.
Try jotting down some ideas on what would make somebody act like this. Then, start crossing out anything you're unsure of.
Example:
I personally admire Atticus Finch from to Kill a Mocking Bird. I've always wanted to role-play a businessman. Hey, maybe even that plump boss who always has the giant cig hanging from the corner of his mouth! Though, I don't want my character to be completely heartless, because that's just not my role play style.
Now let's see. . . Atticus Finch is known to be calm, patient, intellectual, and very good with children. However, there are very different types of businessmen. So I'm going to be more specific, and choose something that compliments my other ideas. Therefore, I'll go with the traits of a small-town businessman. The ones I like tend to pay attention to quality, make friends with customers, and are very skilled in their craft. The boss tends to be very determined, demanding, and of course – the famous cig.
Time to make a character collage! I like the intellectual and being good with children, but I'm having some doubts how patience may affect the overall character. So, I'll cross that out. Paying attention to quality and being very skilled is also great! There are a lot of things I can do with a demanding and persistent character. See how easy it is! (corny smile)
~
This is about the time you should start getting a good sense of what type of character you're going to play. I'm advising you never to wing your profile, and don't start this process with a solid intention in mind – you'll have to be flexible if you want a realistic character. When you're trying to hard to get exactly what you want, that's when you start making mistakes and end up 'bending' the rules. In most cases, this is what will get your profile denied or at least severely questioned.
![[Image: deniedIYC.jpg]](http://i587.photobucket.com/albums/ss313/kittiesnpancakes/deniedIYC.jpg)
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2.0 Foundation
2.1 Race and Gender
Now that you have an idea in mind, think about which race your ideas would most likely fit in with.
My idea will work great for a human or a dwarf, but being good with children or carrying a cigar isn't something Orcs or Night Elves are known for. Stick to the Status Quo; don't try to assimilate a society to fit your needs. It doesn't really go over well and adds a film of unrealism to your character. If you want to play a particular race, than make sure you eliminate any inspirations that don't fit. A Tauren is chauvinistic where a human is green. Once you have determined your race, this is the perfect opportunity to expand on your collage by adding traits the race is known for. Then based on these traits, determine which gender bests fits them (don't be afraid to play on stereotypes, everyone's a little bit racist).
In this instance, I don't really find it as exciting to portray a Human, so I'm going to roll a dwarf. Dwarves are known to be proud, gruff, and inebriated. When I imagine my character, I see a man. You don't really think of women when you imagine cigars and plump-bosses (, do you?). This is probably because my inspiration was drawn from male dominant sources.
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2.2 Physical Appearance
Oh dear! A luscious blonde with sparkling blue eyes as deep as the ocean? Jet black hair with shining emerald eyes that glimmer with unfathomable thought? Please, stop! Ask yourself: What is the point of the Physical Appearance of your character? Personally, I think it goes beyond what (s)he's going to look like. It's time to learn what to take advantage of and what to leave alone. The appearance of your character can be used greatly to contribute to how (s)he is fleshed out, or serve as an anchor weighing them down at the bottom of the Great Sea.
Hair and Eyes
Please, do yourself a favor and keep these simple. Genetics is the laziest pretext to try and create an original character. Don't take the extra mile by getting too in-depth about what color it is. Of course, expanding blonde to dirty blonde makes sense. Though, putting things like honey blonde or silky-extra-soft blonde is unnecessary and just plain too much. DON'T USE GEMS TO DESCRIBE EYE COLOR. It's excessively narcissistic and takes away from the entire profile. Say blue eyes, not sapphire. Nobody really wants to hear the most specific color for your character's hair that you can come up with, and you're better off using your creativity elsewhere.
Also, keep it natural. When you leave your house to go to work or school – do you commonly see people with yellow eyes and purple hair? It's possible, but it's not common. Please, using hair and eye colors to try and make your character more innovative is not even a pioneering gesture in itself, don't do it! It's a big no-no (sage nod). Well, describe them however you feel. . . that's just my opinion.
~My character is going to have black hair and brown eyes.
Weight and Height
This is your friend! Not many people take advantage of this. How does the life-style of the short and portly man differ from the tall and buff surfer boy? Height and Weight are good sources on fleshing out your character's personality. Perhaps he missed the most important interview of his life because he was so short he couldn't reach his gyrocopter keys that his mother left on the kitchen stool and is now spending the rest of his life cleaning up Kodo dung at the Darkmoon Faire. Just remember, be natural with it. Stay within the limits of your race – that's the reason why we chose that before we got to this.
~My dwarf is going to be pretty average height, but I imagine him very plump. Therefore he's going to be average 4'11'' but a whopping 210 pounds! Can you imagine the disproportion? Nom nom nom nom nom.
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2.3 Class
![[Image: ClassIYC.jpg]](http://i587.photobucket.com/albums/ss313/kittiesnpancakes/ClassIYC.jpg)
This is a sketchy topic because it can be determined BEFORE or AFTER you finish your profile. Therefore, we'll split this into two categories. Malleable and Lore-Restricted.
Malleable:
-Warrior
-Hunter
-Rogue
Lore-Restricted:
Lightly:
-Druid
-Shaman
-Mage
-Warlock
-Priest
Heavily:
-Paladin
-Death Knight
Regardless of what class you've chosen, you've now just picked the next source of inspiration to glue to your ever-expanding character collage!
For those of you who've chosen a malleable character, you should have a good sense of what this means your character is capable of. This can determine their fighting style and secondary skills. Don't feel obligated to stay within the limits, though. You don't even have to play the class! If you simply want to be an engineer with no warrior skills- then it's perfectly okay to use a warrior for your place holder. Never feel obligated to have to play a warrior, hunter, or rogue just because there's no Engineer class. NOTE: If you decide to use a malleable class as a place-holder, then your character would not have the skills associated with that class. Feel free to build your characters skills and style from scratch. However, if you're going to be using magic, or portray any skills that belong to a Lore-restricted class, than you're in the wrong category.
Those who've selected a Lore-Restricted Class, start doing your research! You'll probably spend more time researching than you will be actually writing your profile. Don't assume you know your lore well enough NOT to do research. That is a major mistake. Researching the class will provide you with additional information, reconfirm your knowledge, or even correct it. Once again, use this information to your advantage. Think about the traits and personalities associated with this class – add it to your collage. The best character in this genre is one that is accurately portrayed. Once again though, choose carefully. There's no such thing as a loving Death Knight, and a Druid starting forest fires. Like many, you can claim some special event to make this possible, but what use is that to anyone? People want to role play with a shaman, not some industrialized electric shooting orc that got dropped on the head when he was a toddler. It's funny, but it's only meant for laughs. If that's the type of character you're trying to go for, then there isn't much point in you even reading this part of the guide.
~ IMPORTANT NOTE: See Section 9.0 Example Profiles for a default and heavily-lore based character profile.
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2.4 Age
Okay! So you've done your research and you have a pretty good idea what the character is going to be like. Now read the age guidelines for your race and gender (as determined by the server you're playing on). Determine the most accurate age for your character (not the age you want), and stick with it. Once again, draw from this. What are traits associated to the people of this age?
Whoa, whoa! You chose a Night Elf? Even after consulting the guidelines, you may find yourself a bit confused. When it comes to the immortal Elves (Pre-Mount Hyjal Smashing), what basically happened was they were born, aged to 300, and then stopped growing (kinda like being petrified or frozen in carbonite). Well, when the big ol' defiler came around and went all Terminator on the big tree in the sky, the Night Elves lost their immortality. You know the story! If your Night Elf was born before then, you get another 900 years of life! If you were born after, then don't worry about it. When mortal and aging, Night Elves can only live for 1,200 years. So apply this depending on when your Night Elf was born.
~I think mine would be a middle-aged gent, but going into his more elderly years. So in Dwarven years, that would be about 165. The middle-aged tend to be more experienced in the world, but more prideful, as well.
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3.0 History
Whoa, whoa! Hold up Darkneon! You skipped personality!
Haha, your so cute when you think your helping. Actually, there's a point to this. I promise!
Now that you've gotten your foundation and research in order, it's time to start defining where your character comes from. For those with Lore-restricted character, this will be fairly easy for you. Those who have to build from the ground up, sit in for the haul. First things first: RESEARCH YOUR RACE'S LORE! Google, WoWWiki, Fellow Role players. Get all the information you can before you even start writing! This will help you avoid making the many mistakes that the GMs will be looking for. (They're vultures, I tell you.)
What really helps me is starting in Year 30 (the beginning of the WoW MMORPG series) and working backwards on the timeline to determine when my character was born. When writing your history, there may be times where an event that affects your character occured. (Every character is subject to lore! Unless (s)he was born under a rock, yours is not exempt! NO EXCEPTIONS!)
Keep your collage and research at hand, but keep in mind – this is where your character concept will probably undergo metamorphosis and mutate into something far from what you expected. Building a character is kind of like working with water colors. You get to pick which colors to put on the paper, but the second you set your brush down – you just let the water do what it wants.
Start off with the family history. What type of people have been in it -- is it old or new? Think about what traits the parents would probably pass to their children, and base it on how you want your character to turn out.
Then, begin with the childhood. This is the growing phase of every organism, and what happens now will impact your character forever! Did they have any childhood friends that affected them greatly, any experiences that still affect them as an adult, and what skills did they begin to learn? Be original, but don't be afraid. Consider the world of Azeroth. People die everday, everybody carries a sword, and the dead are walking. You're most likely going to experience a death. Portray the character's childhood in away that compliments the culture of WoW. That is why I'd like to mention that having your character changed by the death of his/her parents is NOT cliché, but riding it as the most significant event in their life IS.
Work your way into adulthood. Think, what happens when a person goes from being a teenager to an adult. They begin detaching from their parents, finding work, making new friends. Consult stories and documents of people's lives to gain inspiration, if you must. Write about exciting things they did, how their life is changing, and even if they had their own family. Things they will remember!
For Lore-restricted characters, your life is probably already determined for you. Though, I'm pretty sure your character wasn't a child death knight or destroying the Dark Portal between the First and Second Wars. Don't feel like you have to input extra character subplots just to make your history look unique. THIS IS YOUR HISTORY, NOT YOUR BIOGRAPHY. Think about why GMs want to know about your characters history. Yet alone why anybody (such as a boss, or government) would want to know anything about your history. They want to identify where you were and what you were doing at the time given. If you were in the Wetlands, bathing your bottom in a pool filled with crocodiles during the orcish invasion and got your arse bitten off and had to spend the entire First War in an infirmary - then say so! Though, don't inflate your history uselessly describing every little detail and emotion your character went through.
You do not have to portray your character through his/her history. Remember most of all: everything is cause and effect. This is what will change your character the most. How everything leading up to that point influences the decision they make. Often are histories questioned when somebody feels that the choice your character made completely went against logical reasoning.
COMMON PROBLEM ALERT! Too much do I see people play a race that acts against its entire culture. I'm no exception, as I have done this too. I admit that I chose to play a blood elf, but I purposely made her run away to the Darkmoon Faire just so I wouldn't have to play her as a blood elf. Of course, there are people like this in Azeroth, but it's happening too much. In addition, the reasons for doing so are very selfish, most of the time. The quality of role-play in your community is affected when people go out of their way in order to play the character they want. I have specifically formatted this guide to make sure you don't end up doing the same thing! People want to role play with a tolerant Tauren, not a half-wit moo-moo who's constantly reminds everyone that he's nothing like those druggie cows back home. (Though, this is a good idea, it gets out of hand when everybody does it.)
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4.0 Name
That's a mighty cool Night Elf Druid you got there. What's his name?
…
You haven't even named him yet?
Alright, I guess I'll have to show you how to do it.
With names like Lalamoonspam and L33T, Warcraft is probably requesting some normal people, and you're the best I can do so listen up!
If you researched your race's lore, then you should be familiar with how they name each other. If you're still clueless you can use the randomize option when creating a character in-game, or at least draw inspiration from it. Last names are usually granted through a family history or great deed so it's only common sense that you include it in your history and explain how you got it.
Legacy Rules: This is for last names that are acquired through feats or great deeds.
Rule #1: Use as many fancy words as possible. Instead of Bookeeper, try Tometosser. Nightelfripperandgutter? How about Treantsmasher?
Rule #2: Use a combination of Noun-Verb, Adjective-Noun, or Adjective-Verb (and vice versa).
Humans are Special: It's true; they don't have silly last names like Sunstrider and Pebblewatcher. Humans first gained their last names in association to professions. Ted the metal worker is now Ted Steel, and Sarah the town “lady†who gets so clobbered on Saturday nights that she ends up puking into the public well is now Sarah Dreadfulwater. Yup, it's just that easy ladies and gentlemen.
Quick Tip: You may think names like Ashley and Steve are too common, but your first name is not what makes you unique. That's why you get to have so much fun making a last name from scratch! SO DO IT.
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5.0 Personality
This is the coat of frosting, the presentation and the collaboration of all your hard work thus far! It's time to solidify your character, and show your community what to expect from your character. There are millions of ways you can write out a personality, so I can only offer you some tips and categories to focus on.
![[Image: TipsTricksIYC.jpg]](http://i587.photobucket.com/albums/ss313/kittiesnpancakes/TipsTricksIYC.jpg)
1. Keep it organized. If you have to, spread it out into sections.
2. Stay true to your history.
3. Let the paint flow, don't force the character.
4. Determine how your character has been affected by their occupation. Everybody has to make a living.
5. What your character is trying to achieve in life.
6. Their motivation and inspiration. You should be an expert on this stuff by now! Why does your character do the things they do? What are their needs?
Regarding 6, here's a good list of needs that I acquired from a forum sometime ago. (Apologies that I do not know who to accredit for it, if anybody knows – please speak up)
+Achievement - Someone with this need sets out to accomplish difficult tasks. This person might maintain high standard and work towards distant goals. They might enjoy competition and are generally willing to put forth more effort to attain excellence.
+Affiliation - Someone with the need for affiliation enjoys being around people, enjoys being with friends and will accept people readily. This person would make efforts to win friendships and maintain associations with people.
+Aggression - Someone who needs aggression enjoys combat and argument. This person is easily annoyed and willing to hurt people getting in their way. They might seek to “get evenâ€Â.
+Autonomy - Someone with the need for autonomy tries to break away from restraints, confinement, or restrictions of any kind. They enjoy being unattached, free from people, places, or obligations, and may be rebellious when faced with restraints.
+Exhibition - Someone with this need wants to be the center of attention. This person enjoys having an audience and engages in behavior that wins the notice of others. They may enjoy being dramatic or witty.
+Safety - Someone who needs safety does not enjoy exciting activities, especially if danger is involved. They avoid risk of bodily harm and seek to maximize personal safety.
+Nurturing - Someone with the need to nurture gives sympathy and comfort, assisting others whenever possible. They're interested in caring for children, the disabled, or the infirm, and offer a “helping hand†to those in need. This person readily performs favors for others.
+Order - Someone with this need is concerned with keeping their personal effects and surroundings neat and organized. They dislike clutter, confusion, and lack of organization. They are also interested in developing methods for keeping materials methodically organized.
+Power - Someone with the need for power attempts to control the environment and influence or direct other people. This person expresses opinions forcefully and tends to enjoy the role of leader, which they may assume spontaneously.
+Succor - Someone who needs succor frequently seeks the sympathy, protection, love, advice, and reassurance of other people. They might feel insecure or helpless without such support and confide difficulties readily to a receptive person.
+Understanding - Someone with this need wants to understand many areas of knowledge. This person often has a strong intellectual curiosity and values the synthesis of ideas and logical thought.
You can have as many as you think necessary!
7. Choose two dominant traits that are consistent and reinforce one another. Give a contradictory trait to add more depth. Your character can be kind and caring, but quick to blame others. Heartless and malicious, but easy to talk to.
8. VERY IMPORTANT: Attitudes and Behaviors. These are very different from one another. How you behave to a gnome can differ with what you think about them. Interracial interactions have been clearly defined in World of Warcraft, but you don't have to limit it to just race. We all have different attitudes about genders, certain jobs, and even certain types of people. You may be one who behaves respectfully to the elderly, or one who slaps their butts. Just don't get carried away, you're trying to point out what makes your character different from others.
9. Tastes and preferences. Is your character an advocate of fine wines? Would they rather spend the morning in the library than at a bar? Do they prefer leather to soft . . . sofas? Tell us more about them as a person! If you have to, get a cheesy personal survey to get some ideas.
10. Don't feel restricted to these categories and tips; consider what you remember about other people. Was it their corny sense of humour or their cotton swab building abilities? The personality is what makes your character original, and not just a collection of other people's ideas.
11. Have fun with it!
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6.0 Alignment
Don't complain just because it's optional! You should use it.
Advantages of Having an Alignment:
1. Alignments are simple.
2. They help you stay in character.
3. You're not completely bound to a single alignment for the rest of your life. Your choices and actions will be able to change it.
4. Alignments are very good at coagulating your character's personality.
5. Alignments are simple.
Here's a crash course!
Spoiler:
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7.0 The Finishing Touches
It's finally all together. Are you happy with the way it turned out? Are you confident that you'll be able to role play this character, and have fun doing it? Reflect upon the questions you were told to ask yourself at the beginning of this guide. If you're absolutely not sure about any of this, I advise you to restart and try again. It's hard, but you just have to know when to quit and start over.
When applying this section of the guide to your character profile, always keep the GMs in mind. They're the judges who determine whether you spend your life happy or in a miserable pit of eternal suffering. Not really, but it'll do you good to think so while posting your profile!
By now, you should probably have most of your template filled out. Based on what I've read about GM comments on character profiles – here's a list of all the things you should keep an eye out for:
Spacing
That giant wall of text containing all of your beautiful and completed ideas glowing in the morning light . . . is very unappealing to read. Every time you finish writing about a specific idea, section of time, or story - put a line of space between that paragraph and the next. The GMs have better things to do than spend almost an hour trying to keep their place in the text-block of your profile, and trust me, they won't bother. You'll most likely receive a reply saying to “Fix your spacingâ€Â, and be forced to wait another couple of days before they get around to it, again.
Example
WRONG:
Lisa was a farmer's girl born in Tennessee. She had a ma, pa, and two brothers that she really liked. She's the youngest of the family, and usually ends up getting picked on by her two older brothers. One time, they stuck her hair in cow dung and laughed. She got really angry and pushed her older brother into pa's favorite horse. The horse whined and grew epic wings. Turning into a demon of mass destruction, raging it's hooves of fury across the continental United States. The government quickly deployed several of their ICBMs to deal with the equine threat, but to no success. The horse had used mana shield! Lisa quickly summons the spell breakers of Canada to take care of the horse. Using feedback and the power of love, the hockey elves successfully destroyed the wrathful stallion. When pa found out, Lisa got grounded for a month and denied mashed potatoes on Family Friday.
RIGHT:
Lisa was a farmer's girl born in Tennessee. She had a ma, pa, and two brothers that she really liked. She's the youngest of the family, and usually ends up getting picked on by her two older brothers.
One time, they stuck her hair in cow dung and laughed. She got really angry and pushed her older brother into pa's favorite horse. The horse whined and grew epic wings. Turning into a demon of mass destruction, raging it's hooves of fury across the continental United States. The government quickly deployed several of their ICBMs to deal with the equine threat, but to no success. The horse had used mana shield!
Lisa quickly summons the spell breakers of Canada to take care of the horse. Using feedback and the power of love, the hockey elves successfully destroyed the wrathful stallion.
When pa found out, Lisa got grounded for a month and denied mashed potatoes on Family Friday.
~Much easier to read, right?
Grammar/Spelling
We can all use work on this. Don't be lazy, send your profile to a good friend who'll take the time to go through and edit your work. Even better, use Microsoft Word. An occasional error is okay, but if it happens to frequently it can make your profile hard to read, and you will be asked to correct mistakes on your own time.
Colors, Pictures, and Pizazz
Save it for Wiki. GM's aren't interested in how pretty you can make your profile look. Once it's been accepted and transferred to the wiki, then you can knock yourself out! Though, remember the process. It's very tedious and time-consuming to try and transfer things from the forums into the wiki if you have to deal with colorful words and giant pictures.
Bolding, Italics, and Underlining
I don't know where the GM's stand on the use of these tools. However, treat them respectfully. They are to organize and emphasize certain parts of your profile. If you want, you can set up a format in which to categorize your profile. Such as bolding History and Personality, and then underlining the different sections such as Childhood, Adulthood, Tastes, and Dislikes. If you want to emphasize a certain word, then use the tactic of /slashing/ it. Italics can sometimes interrupt the flow of a sentence, and are better left to point out quotes and sourced information.
Practice Good Writing Skills
Be on the watch for redundant words. If a certain word (verb, adjective, preposition, etc.) appears more than three (maybe even two) times in about three sentences, you should probably find an alternative word. Recycling in the Writing world is bad! Expand your vocabulary and try to find that word that fits perfectly. Tea is sublime, not good. The boy struts, not walks. Lock onto that word you tend to use often, and destroy it with your awesome editing powers!
When it comes to repeating nouns, find other ways to address the subject. Timmy could be the small boy, the curious youngster, or a perverted princox depending on the situation.
Alter your sentence structures! They ate the sandwich. The sandwich, they ate. Ate they, the sandwich. Ate the sandwich, they. This method seems odd, but Shakespeare used it, too!
Be Picky
After posting your profile, read it over and over and over and over again. Post it, sleep on it, then read it again. Eat breakfeast, go to school, eat lunch, come home, then read it some more! You'll often find little mistakes that you didn't catch before. Don't be afraid to edit them out. If you feel that you can add a little bit more to your character's personality or history, then do so! Though, if you find yourself constantly changing things or even altering entire sections of the profile then it's not ready and you should consider taking it off and working on it a little bit more.
Don't make the mistake of withdrawing a good profile, however! Sometimes, you just have to teach yourself to stop and when to know it's enough.
Accept Criticism
Fellow community members will often take the time to assist you in touching up your profile after posting it. Be respectful, regardless if they're wrong, right, rude, or kind. Sometimes they may have a valid point, and if it regards the lore – then somebody has made a mistake. It's best to wait for the final word from the GM if an agreement isn't reached. If you're enlightened to something that was indeed wrong, then it's all the better.
However, if they question something that doesn't make sense about your character (often regarding the very common problems in character profiling I've already addressed), and you aren't able to provide a very clear and realistic answer. Then, it's time to reconsider some things about your character. If there's anything that goes against a good quality character , it's one that people have to make big exceptions for.
Don't assume anything though, sometimes it may just be that they didn't read something correctly and seek clarification.
Don't Argue with the GM
Whether they are wrong, right, mislead, or miserable at the time, their word is final. It's a server rule that you've agreed to willingly, and they're probably right. In the case you truly believe you have been wronged, take it up with another GM, but be prepared to face the negative and positive consequences alike.
Be Patient
I have to explain this to you? Well, whenever somebody groans at you about how annoyed they are that the GMs are taking /so/ long to read their profiles, laugh in their faces for me. Take advantage of the time to be picky. I couldn't imagine what would've happened if a GM pointed out that I spelled Moonbrook as Westbroke. The agony!
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8.0 Keeping It Short (Optional)
This is, as mentioned above, completely optional. Though, I do understand. We don't want to hold up the poor GMs with too many well-thought out profiles, or we're just trying to get this damn character approved ASAP.
When writing the personality, avoid restating attitudes and behaviors already associated with that class or race (e.g. a paladin who hates Scourge, duh). Try to focus on the things that will influence their choices and actions, plus anything that will compliment the history of your character.
When writing the actual history, keep it down to the major events in their life (entering an academy, graduating, fighting the First War, etc). All lore-based events count and should be included.
Going with this option means that you have to sell the personality. GMs are looking for individuality just as much as they are looking for Lore-complimenting characters.
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9.0 Example Profiles
These are two approved profiles that I wrote so that you may use them as a reference. I used this guide to write these.
Wimrick, Profession: Explorer, Default Class: Warrior. (Malleable)
Spoiler:
Marcellus, class: Paladin. (Heavily Lore-Restricted)
Spoiler:
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10.0 Profile-Checking Courtesy
GMs aren't the only ones who try to assist players with profiles. So, here are a few things to keep in mind when commenting on somebodies profiles:
1. Don't comment on profiles near the bottom of the list. This bumps them to the top and makes the wait even longer, after they cross the mid-point line, it's the GMs duty to inform them of any mistakes.
2. Don't try to argue Lore. Most of the time, you will be assuming. Unless you truly know that something will not fly, then don't start a flame war. Often, many people will join in with their own opinions and assumptions.
3. When you know what you're talking about: Make a good argument. Format it, spell/grammar check it, and support it with citations and quotes.
4. Start with the Positive. This is both being mature and respectful. What is it that they did extremely right? Was there anything creative they did that you noticed? Don't lie just to sound courteous.
5. Be Precise: Think of possible ways your comment can be misinterpreted and try to fix it. Always attempt to support yourself with quotations and citations when possible.
6. Don't throw your opinion into a debate over a profile: This is the GMs job, not yours.
7. If you just want to comment for the sake of commenting, PM the player.
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11.0 Special Thanks!
I'd like to thank Piken for addressing what seems to be big confusion regarding the Night Elf age guildlines. I'd also like to thank Piroska for helping my brain comprehend it. I swear, I tried to explain it, but it wouldn't listen. Your contribution is truly appreciated! (It also makes me look good!)
Another thank you to Sourpuddle for taking the time to point out spelling errors and for helping improve the Class portion of this guide!
Thank you!
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12.0 Epilogue
Remember to Thank the GM who takes the time to initial, approve, and transfer your character to the wiki.
It's always polite to show that you're willing to take some time to let them know their efforts are appreciated. They do it for you.
That's about all I can think of right now. Keep in mind that that there are hundreds of different ways to go about making a successful character profile. If you develop your own system, even greater! Hopefully, you find something useful in this guide to aid you in your character-m