Posts: 1,312
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Joined: May 2009
Maulbane Wrote:Odd. Tried five times and the poll isn't working for me.
Regardless, I would have to vote the first option - I do like NPC interaction! As I said in game, it makes me feel the world isn't static until I arrive. Like how we gave that Inkeeper in the Lion's Pride Inn a complete personality/history?
Also, LOVE TEH IDEAHS.
Jeneal jumps into the water. "HAHAHAHAHA!" She turns into a seal.
Posts: 1,312
Threads: 76
Joined: May 2009
Maulbane Wrote:Odd. Tried five times and the poll isn't working for me.
Regardless, I would have to vote the first option - I do like NPC interaction! As I said in game, it makes me feel the world isn't static until I arrive. Like how we gave that Inkeeper in the Lion's Pride Inn a complete personality/history?
Also, LOVE TEH IDEAHS.
Jeneal jumps into the water. "HAHAHAHAHA!" She turns into a seal.
Posts: 8,078
Threads: 553
Joined: Jan 2008
I used to -love- roleplaying the bartenders for people. Especially when they didn't expect it.
"Ah, yes, I'll have Grog."
"Ahkay, that'll be tree fiddy."
"OOC Channel: wut"
△Move along.△
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Posts: 8,078
Threads: 553
Joined: Jan 2008
I used to -love- roleplaying the bartenders for people. Especially when they didn't expect it.
"Ah, yes, I'll have Grog."
"Ahkay, that'll be tree fiddy."
"OOC Channel: wut"
△Move along.△
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△△
△△△
△△△△
Posts: 328
Threads: 42
Joined: Aug 2009
I'd vote for the first option - random NPC saying stuff when you go to buy a drink, or a guard when somebody gets physical etc, is great.
Basically GM controlled for specific RP yes, scripted to flood my screen every two minutes, no please!
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"The potential of these lands has yet to be seized." -Taelyn Sunwing
Posts: 328
Threads: 42
Joined: Aug 2009
I'd vote for the first option - random NPC saying stuff when you go to buy a drink, or a guard when somebody gets physical etc, is great.
Basically GM controlled for specific RP yes, scripted to flood my screen every two minutes, no please!
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"The potential of these lands has yet to be seized." -Taelyn Sunwing
Posts: 222
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Dilly Wrote:I vote for AWESOME! It really makes things more "alive". c: Can Wrote:As long as the cries of those merchant NPCs who are selling bread or fruits are not heard from 5000 miles away, repeateadly every two minutes, then I'm fine with it. Esthrunil Wrote:Y'know, I reallly like this idea, actually. (So long as it doesn't go to the point of annoying, where the chatting fills up more of /say than the RP around it. :\) So, yes, you have my SWORD!
Quotes; Because people before you have already said it, of course!
Posts: 222
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Dilly Wrote:I vote for AWESOME! It really makes things more "alive". c: Can Wrote:As long as the cries of those merchant NPCs who are selling bread or fruits are not heard from 5000 miles away, repeateadly every two minutes, then I'm fine with it. Esthrunil Wrote:Y'know, I reallly like this idea, actually. (So long as it doesn't go to the point of annoying, where the chatting fills up more of /say than the RP around it. :\) So, yes, you have my SWORD!
Quotes; Because people before you have already said it, of course!
Posts: 384
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Joined: Jul 2009
The first option! for some reason it won't let me cast my vote, I say moar npc interaction damnit!
"It's always do Gnomes have a vibration setting... what about Goblins, huh? huh?!"
Posts: 384
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The first option! for some reason it won't let me cast my vote, I say moar npc interaction damnit!
"It's always do Gnomes have a vibration setting... what about Goblins, huh? huh?!"
Posts: 1,448
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Joined: Jan 2009
OP edited! It does seem this is quite popular though.
Frogspawned: RAAAAAAAAAAAAAGH!
Frogspawned: Frogspawned flips a table.
Frogspawned: (╯°□°)╯︵ ┻━┻
FROG, STOP FLIPPING TABLES. YOU'RE MAKING A MESS.
Frogspawned: ┬─┬ ノ( ゜-゜ノ)
Posts: 1,448
Threads: 114
Joined: Jan 2009
OP edited! It does seem this is quite popular though.
Frogspawned: RAAAAAAAAAAAAAGH!
Frogspawned: Frogspawned flips a table.
Frogspawned: (╯°□°)╯︵ ┻━┻
FROG, STOP FLIPPING TABLES. YOU'RE MAKING A MESS.
Frogspawned: ┬─┬ ノ( ゜-゜ノ)
Posts: 572
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Joined: Jul 2009
I certainly like the idea. I find it sort of odd that the only people who ever talk in any places are PC's, when they're surrounded by other characters.
I vote yes for this, 142%!
As someone wise once said, the important thing is never to be fearless or confident. Most people have more than enough trouble with both. The trick is to fake it, because if you learn to fake it properly, it's the same thing as actually having confidence.
Posts: 572
Threads: 79
Joined: Jul 2009
I certainly like the idea. I find it sort of odd that the only people who ever talk in any places are PC's, when they're surrounded by other characters.
I vote yes for this, 142%!
As someone wise once said, the important thing is never to be fearless or confident. Most people have more than enough trouble with both. The trick is to fake it, because if you learn to fake it properly, it's the same thing as actually having confidence.
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