04-26-2009, 08:16 AM
Quote:Evil paladins who think everybody who doesn't agree with them should be killed (had a whole guild of those causing drama)
You know, I had a character in that guild, and most of the time the kills were pretty valid. For some reason, a Blood Elf wandered into Elywnn. We really didn't notice him until we saw him right next to Goldshire. In a sense, he was at a position where guards couldn't see him; but my character did. Although my character was a Paladin, he began to ask the man, 'Hey, are you a Blood Elf. . .?' purely because he's rather dull. Then the leader of my guild arrived, because we were meeting at Goldshire, and was already trying to kill him. Now, if a Blood Elf proceeds into enemy terrortory and they see a Human Paladin, sure, I'm just dandy when it comes to knocking people out, but my character wouldn't do that. There is no way my character would just beat up the fel-sucker and tell him to scram. Another scenario was with a Tauren druid who waltzed into Elwynn, and we even agreed after we killed his character, our characters would try to put his body somewhere where no one would find it, but the irony is; they put it in a place where it's most obvious and easily obtained by someone of the Horde (such as an ally).
I mean, killing a character is bad enough, but making it hard for the character to come back? Why would you, OOCly, be afraid of the person coming back to life anyway when penalties would be added that lacks the characters physical abilities? I was in another scenario before, on my Troll, my character killed someone and even though he disagreed with letting a Blood Elf give her 'a proper burial', he walked away to celebrate his victory-- OOCly, I let her get revived, because losing a character sucks and when you get a second chance, you don't let go of it (Which is also kind of ironic, because in this example her character died a second time because of her IC arrogance).
I've never come into an instance where a character interacting with another character in the opposite faction ended up with no one getting killed (Unless they flee, of course), which is how it should be 95% of the time.
And also, I don't think people are trying to tell the world the their character has a chance at death, LFG is just a RP-based tool that we use to provide OOC information regarding the world we play in, such as spelling mistakes.
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