04-24-2012, 04:30 PM
- Wipe current money As Reigen pointed out, this would be unfair to the people who currently use the IC money system. However, if we were to make a viable economy, this would be a necessary first step. As of right now, there's far too much inflationary spending within the server. People throw around gold like it was silver. I argue that it's necessary to wipe the current money in order to get an economy rolling. It'd serve in the greater interest of the IC currency, making it worth something. Though, of course, this wouldn't be without controversy; all the more reason why we'd need to plan exactly what we're doing with much consideration before we do it. If we do it.
- reset money quest
- set quest reward to 1g or less - I like this. Five gold seemed "too high" of a number before. With everyone starting with one gold, people would rely on using silver and copper for their base transactions.
- possibly audit ease of working up skills
- somehow interweave tradeskills and IC currency - This would work assuming we go the route of "use existing tradeskills as a means of production". While it'd be the most convenient (as the resources and skills are already set up in the game mechanics), we'd have to expand upon them...a lot. Rigley pointed it out. Since players mostly place value in random White and Gray items, we'd have to put in a lot of extra gear. Hundreds of additions, possibly thousands.
Could we do that? If so, it'd be a hell of a neat concept. But then, we'd have to consider resource distribution in the world. It always kinda irked me how the rarer metals, such as mithril, thorium, fel-iron and the like, were pretty common as the player progressed. Meanwhile, stuff like iron and copper became rare. Almost non-existent. Always made the "precious" metals feel...not precious.
- possibly make raid gear inaccessible and allow craftsmen to make raid level gear - Raid gear is more OOC than anything. People do use it to raid, but the act of raiding is something that only occurs recreationally. It serves no purpose in the actual RP realm, so its not really an 'issue' in the realm of COTH.
- possibly limit characters back to 2 professions (possibly even 1) - While I think it'd be more interesting to have everyone only being skilled in one profession, the truth is that'd only lead to people creating more alts. So, two seems to be like a 'magic number'. I like it.
- reset money quest
- set quest reward to 1g or less - I like this. Five gold seemed "too high" of a number before. With everyone starting with one gold, people would rely on using silver and copper for their base transactions.
- possibly audit ease of working up skills
- somehow interweave tradeskills and IC currency - This would work assuming we go the route of "use existing tradeskills as a means of production". While it'd be the most convenient (as the resources and skills are already set up in the game mechanics), we'd have to expand upon them...a lot. Rigley pointed it out. Since players mostly place value in random White and Gray items, we'd have to put in a lot of extra gear. Hundreds of additions, possibly thousands.
Could we do that? If so, it'd be a hell of a neat concept. But then, we'd have to consider resource distribution in the world. It always kinda irked me how the rarer metals, such as mithril, thorium, fel-iron and the like, were pretty common as the player progressed. Meanwhile, stuff like iron and copper became rare. Almost non-existent. Always made the "precious" metals feel...not precious.
- possibly make raid gear inaccessible and allow craftsmen to make raid level gear - Raid gear is more OOC than anything. People do use it to raid, but the act of raiding is something that only occurs recreationally. It serves no purpose in the actual RP realm, so its not really an 'issue' in the realm of COTH.
- possibly limit characters back to 2 professions (possibly even 1) - While I think it'd be more interesting to have everyone only being skilled in one profession, the truth is that'd only lead to people creating more alts. So, two seems to be like a 'magic number'. I like it.
Spoiler: