04-20-2012, 01:37 PM
Hello friends,
This post will likely make me no friends.
So yeah, this has all been swimming around in my head today since I started making mention of it in some of the other threads.
Profiles! Don't we all just love those?
![[Image: bored_man.gif]](http://workplacepsychology.files.wordpress.com/2011/10/bored_man.gif)
Well of course.
Perhaps not the most cherished of things on CotH. Profiles can be tedious. Especially depending on how a profile is checked one can feel that your concept is being picked apart. Like you're putting effort into a scarcely read wall of text that'll inhabit the wiki. In some cases you might feel that people just don't understand how you view your own concept, and will be unfairly or unwisely judging you.
I've been there. I think we've all had one of those feelings at one point or another. It's important to remember though that there -is- a reason for profiles. They're not just part of some arbitrary system to keep people from playing their nobles or from getting their levels. Profiles are around because it prevents us from stumbling into people who chummed around with Illidan and Kael'thas, have some demonic possession or are the secret princess of Stormwind.
And you're likely looking at those examples with a bit of humor! Except that one of them is a real example that the GM team has had to deal with in the past.
People often tell me that I show a lack of trust in the playerbase when I cite stuff like this. I've heard it in the past when asked why we don't allow players free roam of the phased world, or when asked why they cannot play certain character concepts. I get the question a lot in these situations; do you not trust us?
Well... No. No, I don't. It's not possible for me to trust the entire playerbase-- And if you're going to post beneath about how that's bad, then log on right now. Type /who, or look in the users online box to the left of this post. Would you have a trust fight to the death with every single person on that list? Would you tell all of those people possibly exploitable knowledge about your character? As a GM I would dare to say that caution is doubled. We're not just dealing with our characters being interfered with, but the server as a whole.
So we can't trust everyone to roll characters within lore. Even GMs make characters that are denied-- I've made a total of four so far. All of them concepts I was -hyped- about. Concepts I really, truly felt had a place in lore and on this server. Concepts I had ideas for, and felt would be a cool addition to what was already present on Conquest of the Horde. And while I'm speaking about these denied characters, allow me to point something out-- these were not denied because I was not trusted. One of these denied profiles came a few weeks ago, even. The concepts simply did not fit. Judge the concept, not the player. I've had to say this before, and I expect I will need to repeat it in the future.
But, back on topic. I've digressed, as I'm prone to do. In short, profiles are important. But unfortunately they've been losing their worth. Previously most characters were profiled for gear-- perhaps it felt like a chore to some, but it was a necessary procedure for all involved. Silver Tokens were the big motivator then, since there wasn't an .addrp command.
But then that was added. And man, was that a bad idea.
In my opinion.
An opinion which is, likely, constrained to those on the GM team.
Here's my argument about the .addrp items. First off, they eliminated the need for Silver Tokens-- which upfront may not have been a tragedy. After all, it made the process of gearing a character easier. And I even heard some people referring to it as freeing up some workload from the GM team, but personally I never felt that Silver Tokens were much of an issue. They took about a minute for us to do, and if people had the right codes the process was quite smooth.
Second, the .addrp commands completely trashed the use of IC currency. Again, let me give you a personal example as to how this applies. Prior to .addrp I wanted to make a merchant character. The plan was to load up on a full outfit of armor and a few slots of random items I thought looked snazzy, and then go about and sell these in areas where the rp was. This wasn't an auction, but items being sold at a flat rate, with changing stock per day/week/etc. This, I figured, would give a good incentive into using the IC currency due to how comparably one would have to farm a large sum of ooc gold to get a single piece of this stuff. And it would be RP as well! Others could level blacksmiths or tailors so that they could provide services as well.
Yeah, that didn't work out. .addrp basically nullifies any point of a merchant. Imagine you're walking by and see me selling a snazzy looking cloak. You look in your inventory, checking your IC gold-- you can buy it, but you're going to be low on cash if you do so. And hey, you might need that later-- There might be an auction. But the .addrp item command is there...
...
.lookup item Snazzy-Cloak
.addrp item Snazzy-Cloak
Whelp, sure was nice doing business with you.
Perhaps not everyone would do this, but it's enough to invalidate the use of currency and merchants. It may be a bit weird to say, but I honestly think that .addrp has really detracted from RP more than it has benefited it. Odds are others feel differently.
And that's my rant over the .addrp command. Back to profiles. So, we're at profiles and they've now lost utility player-side due to the loss of Silver Tokens. At the very least the leveling aspect of things is still intact, so--
![[Image: Easy-Does-It-BRM139_1.jpg]](http://www.woodenurecover.com/assets/images/Bronze-Medallions/Easy-Does-It-BRM139_1.jpg)
Bronze Tokens!
Well, that fixed that. This is where we're at now, and I've honestly always been rather discontent with it. Since then I've noticed far less use of profiles, and for a rather fair reason. I'll openly admit-- If it were not for my viewing of how bad unchecked characters can go from the GM-side of things, I'd likely be fine with going without profiles. But I feel that we're kinda losing more and more importance behind the profiling system, almost to the point where if it slipped any further we might as well just have a single profile approved per person for gruntship, and then toss it past there.
So... how do we fix that? I'm not certain, really. I'm not sure it's something we can fix, at least not without great upheaval. The solution is pretty obvious-- just throw away the tokens or .addrp. But I'm not sure we're keen to see how that would go over. -I- am not keen to, I know. And I want the .addrp commands gone. So I'm not certain there is a proper solution.
In short, I'm not sure what to say you should take from this ramble. Just a sense of how I feel about these topics, so you know my reasoning when I act as I do concerning them. This is partly for that, and partly just a rant on my part. I think in the end it is better that people know my stance on this stuff, rather than assume I'm speaking as I do for other reasons.
-Rigley
This post will likely make me no friends.
So yeah, this has all been swimming around in my head today since I started making mention of it in some of the other threads.
Profiles! Don't we all just love those?
![[Image: bored_man.gif]](http://workplacepsychology.files.wordpress.com/2011/10/bored_man.gif)
Well of course.
Perhaps not the most cherished of things on CotH. Profiles can be tedious. Especially depending on how a profile is checked one can feel that your concept is being picked apart. Like you're putting effort into a scarcely read wall of text that'll inhabit the wiki. In some cases you might feel that people just don't understand how you view your own concept, and will be unfairly or unwisely judging you.
I've been there. I think we've all had one of those feelings at one point or another. It's important to remember though that there -is- a reason for profiles. They're not just part of some arbitrary system to keep people from playing their nobles or from getting their levels. Profiles are around because it prevents us from stumbling into people who chummed around with Illidan and Kael'thas, have some demonic possession or are the secret princess of Stormwind.
And you're likely looking at those examples with a bit of humor! Except that one of them is a real example that the GM team has had to deal with in the past.
People often tell me that I show a lack of trust in the playerbase when I cite stuff like this. I've heard it in the past when asked why we don't allow players free roam of the phased world, or when asked why they cannot play certain character concepts. I get the question a lot in these situations; do you not trust us?
Well... No. No, I don't. It's not possible for me to trust the entire playerbase-- And if you're going to post beneath about how that's bad, then log on right now. Type /who, or look in the users online box to the left of this post. Would you have a trust fight to the death with every single person on that list? Would you tell all of those people possibly exploitable knowledge about your character? As a GM I would dare to say that caution is doubled. We're not just dealing with our characters being interfered with, but the server as a whole.
So we can't trust everyone to roll characters within lore. Even GMs make characters that are denied-- I've made a total of four so far. All of them concepts I was -hyped- about. Concepts I really, truly felt had a place in lore and on this server. Concepts I had ideas for, and felt would be a cool addition to what was already present on Conquest of the Horde. And while I'm speaking about these denied characters, allow me to point something out-- these were not denied because I was not trusted. One of these denied profiles came a few weeks ago, even. The concepts simply did not fit. Judge the concept, not the player. I've had to say this before, and I expect I will need to repeat it in the future.
But, back on topic. I've digressed, as I'm prone to do. In short, profiles are important. But unfortunately they've been losing their worth. Previously most characters were profiled for gear-- perhaps it felt like a chore to some, but it was a necessary procedure for all involved. Silver Tokens were the big motivator then, since there wasn't an .addrp command.
But then that was added. And man, was that a bad idea.
In my opinion.
An opinion which is, likely, constrained to those on the GM team.
Here's my argument about the .addrp items. First off, they eliminated the need for Silver Tokens-- which upfront may not have been a tragedy. After all, it made the process of gearing a character easier. And I even heard some people referring to it as freeing up some workload from the GM team, but personally I never felt that Silver Tokens were much of an issue. They took about a minute for us to do, and if people had the right codes the process was quite smooth.
Second, the .addrp commands completely trashed the use of IC currency. Again, let me give you a personal example as to how this applies. Prior to .addrp I wanted to make a merchant character. The plan was to load up on a full outfit of armor and a few slots of random items I thought looked snazzy, and then go about and sell these in areas where the rp was. This wasn't an auction, but items being sold at a flat rate, with changing stock per day/week/etc. This, I figured, would give a good incentive into using the IC currency due to how comparably one would have to farm a large sum of ooc gold to get a single piece of this stuff. And it would be RP as well! Others could level blacksmiths or tailors so that they could provide services as well.
Yeah, that didn't work out. .addrp basically nullifies any point of a merchant. Imagine you're walking by and see me selling a snazzy looking cloak. You look in your inventory, checking your IC gold-- you can buy it, but you're going to be low on cash if you do so. And hey, you might need that later-- There might be an auction. But the .addrp item command is there...
...
.lookup item Snazzy-Cloak
.addrp item Snazzy-Cloak
Whelp, sure was nice doing business with you.
Perhaps not everyone would do this, but it's enough to invalidate the use of currency and merchants. It may be a bit weird to say, but I honestly think that .addrp has really detracted from RP more than it has benefited it. Odds are others feel differently.
And that's my rant over the .addrp command. Back to profiles. So, we're at profiles and they've now lost utility player-side due to the loss of Silver Tokens. At the very least the leveling aspect of things is still intact, so--
![[Image: Easy-Does-It-BRM139_1.jpg]](http://www.woodenurecover.com/assets/images/Bronze-Medallions/Easy-Does-It-BRM139_1.jpg)
Bronze Tokens!
Well, that fixed that. This is where we're at now, and I've honestly always been rather discontent with it. Since then I've noticed far less use of profiles, and for a rather fair reason. I'll openly admit-- If it were not for my viewing of how bad unchecked characters can go from the GM-side of things, I'd likely be fine with going without profiles. But I feel that we're kinda losing more and more importance behind the profiling system, almost to the point where if it slipped any further we might as well just have a single profile approved per person for gruntship, and then toss it past there.
So... how do we fix that? I'm not certain, really. I'm not sure it's something we can fix, at least not without great upheaval. The solution is pretty obvious-- just throw away the tokens or .addrp. But I'm not sure we're keen to see how that would go over. -I- am not keen to, I know. And I want the .addrp commands gone. So I'm not certain there is a proper solution.
In short, I'm not sure what to say you should take from this ramble. Just a sense of how I feel about these topics, so you know my reasoning when I act as I do concerning them. This is partly for that, and partly just a rant on my part. I think in the end it is better that people know my stance on this stuff, rather than assume I'm speaking as I do for other reasons.
-Rigley