The Hero
What is it?
her·o·ism
[her-oh-iz-uhm]
noun
1. the qualities or attributes of a hero or heroine: He showed great heroism in battle.
2. heroic conduct; courageous action: Pat's returning into the burning building was true heroism.
[her-oh-iz-uhm]
noun
1. the qualities or attributes of a hero or heroine: He showed great heroism in battle.
2. heroic conduct; courageous action: Pat's returning into the burning building was true heroism.
The protagonist, the hero, the savior, the messiah. What is the hero, and his or her heroism? Here I hope to break down a few tropes of the Hero, and suggest ways for you, the player, to better participate in the grand fight of Good versus Evil in our little RP corner of the internet.
At its most basic, heroism is doing good. Whether through the most grand of battles, or the most humble of offerings, the hero can span many types. They usually serve as examples of a culture's higher morals, someone a person wishes to be. Hey, at one point in history they were demigods! Talk about achievement.
Note: Do NOT make your character to be a hero from the start. I know it sounds weird, but making your character whose sole purpose is to be the savior will most likely end you in a rut. Let your character develop and blossom, and keep these notes below in mind while that happens.
What is Good?
Heroism and Goodness: one Act of Random Kindness at a Time
Good, and goodness. So subjective, yes? Here, I won't get too into meandering philosophical arguments about “good” just being what is most useful for a person's well-being.
That's for the villain articles!
Good is what drives a hero to action, though their methods may be less than golden. It is always at the center of what they do, who they are. Indeed, as mentioned at the start of this section, what is good may likely differ from hero to hero. Just look at the Scarlet Crusade! Or Batman compared to Superman! Whether they're torturing hapless wanderers, beating the Joker's face in, or rescuing Lois Lane for the millionth time, their belief in good is at the center of it all.
Remember, heroes. You do your thing, whatever it is, for the world, not just you. Remember the ramifications of the actions that drive you, so your divine self isn't just stomping mindlessly through the world.
Types of Heroes
There's More than the Golden Boy...?
There are as many heroes as there are stars in the sky. The wondrous TVTropes will help me out here, as I list a few well known ones, and a couple of my favorites off.
Anti-Hero: This guy is popular in our cynical, grimy, industrial modern day. He fights the good fight, but boy does he get dirty doing it. However, despite his dark appearance and outlook, there is usually at least one important moral or memory that keeps up from falling over the edge into the abyss he stares into daily. Or nightly.
Badass Bookworm: This one is your quiet little nerd. But hidden underneath those glasses, is a vast array of skill and smarts. Very fun to play to catch people off guard.
Barbarian Hero: Conan the Barbarian, and Guts from Berserk fit this type. Not the nicest guy, but he'll save the day in battle, and usually become king in the process.
The Cape: Aptly named, this summarizes the Superman type. An ideally good person, the classic (super)hero. Very hard to corrupt, these are the guys Little Timmy wants to be when he's running around the backyard with a towel on his shoulders. Can come across as very corny if overplayed.
The Cowl: The darker version of the cape, usually an anti-hero. Wit and mind play are this one's ally, whereas brute strength might be The Cape's tools.
The Gunslinger: The name speaks it all. This hero is all about the style with which they use their firearms. You'll see these in Westerns, Film Noir. They can get away with silly hand positions that won't work at all In Real Life.
Hero with an F in Good: These guys want to be heroes, so badly. They have redeeming qualities, but they just don't get how to act good in the day to day life. Or, their end goal is good, but their methods are way too extreme. Redeemed villains usually fall under this type.
Intrepid Reporter: Lois Lane, Vicki Vale, or Jade of Beyond Good and Evil. These ones (usually female) will go out of their way to investigate the bigger story, only armed with their camera and wit.
Knight in Shining Armor: An ideal hero. The hero lots of people love to hate. The golden boy, on his white steed. This is a very classic, outdated type, though it can fit in WoW's world. Just be wary of turning it into a dreaded Golden Boy. You know the type. Always trying to save everyone, but he just ends up irritatingly in everyone's business.
Lady of Adventure: A higher class lady that seeks out adventure for the sake of it. You'll see her in Film Noir, or stories out of the Jazz Age, or stories involving British colonialism. Mina Murray of League of Extraordinary Gentlemen fits this type.
There are so many more, and so many subtypes, fitting either sex or gender despite what is listed. These here are just a few of my favorites. Peruse at your leisure, find your niche! And, please remember. Flaws are your friend.
Goals
As stated earlier, good is at the center of the hero. But, that's quite vague, yes? Let's see if I can break it down a bit into specifics:
Saving the World: This is well...the hero goal. The big bad is on the rise, and only you and your lance are the last hope. But is it worth it? Is this broken world worth saving? It is up to you and your hero to decide during your character's development.
Saving a Loved One: This might usually be connected with the rise of a Big Bad. The hero's love has been captured, and he must do all he can to save her! Good friends can be in this predicament as well.
A Calling: No matter what your hero tries, something always draws them back to heroism, no matter the suffering, no matter their own personal goals. This can provide good development as your hero wonders the great question of “Why?”. Will they drop it all? Will they keep trudging on?
Day to Day Good: This is often over looked in favor of shiny armor, lances, and fancy holy fire. Have a sit-down with the villain! Offer them tea! You never know what development might occur. And even better than the villain, the random passer by in Booty Bay. The common man often feels stepped on by the hero's big golden sabatons.
How to Deal With Your Villain
Heroes - You -can- RP Without Killing Every Villain in Sight
Indeed.
Heroes, your villains are people too. While the Monster of the Day might be fun to swat at with your hammer, there is no long term fun in trying to end your baddie in the quickest way possible. As stated before, a whole world of development can arise if you just talk to them. Find out their idiosyncrasies, their likes, dislikes, their past. Perhaps the goal of redemption will provide a good story, even if it fails utterly in the end.
As well, remember consent. You can do nothing to the villain character without its player's consent. This also ties in with the server's rule of Respect. While they may fall in the end, they are not your ego punching bag. They serve the story, not you, grand hero. In that same vein, know that you, shiny hero, will lose on the way to your grand goals. Just remember: this is character development!
OOCly work out a larger storyline with the Villain! This is a good way to avoid drama, and work out kinks.
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...And that's that! I believe this is my first guide, at least in a long while. I hope it provided a new view, and a bit of opportunity for polish on all that golden armor out there.
![[Image: tumblr_nfm4t0FZcT1rtcd58o1_r1_500.gif]](https://33.media.tumblr.com/3291026593060f4cddcea972b198a89e/tumblr_nfm4t0FZcT1rtcd58o1_r1_500.gif)