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06-14-2011, 12:50 PM
(This post was last modified: 06-14-2011, 12:53 PM by Kaelvan.)
I don't have any of my RPG books handy but off the top of my noggin, I can remember some stupidly powerful runes. Perhaps some of the runes I'm thinking of are in different books. I'll have to get back to you on that one, Grak.
-- Edit --
Quote:We will, obviously, be defining runemaster abilities and removing what we feel is too excessive. The idea is the spirit of the class (bare-fist fighter that augments himself and others with runic magic) rather than the specifics that the d20 provides.
Taking this into account, I suppose it's a good idea. I've always wanted to play a character some-what like a monk. Unfortunately there'll probably be an influx of both classes but's a given.
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Excellent, Gregori will begin making an Abomination the moment this happens...
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Wondering, so Necromancers/Graven Ones still lose their past skill-sets/spells, correct?
... This is mildly interesting. Perhaps now is the time to open up a School of Necromancy I have always wanted to...
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Oh. My. God.
Having the chance to play a Graven One...
100% yes from me.
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I... have to say that I agree wholeheartedly with this.
Also, wouldn't it be possible to resubmit edited previously approved profiles of old chars to Runemaster or Necromancer-ing, for re-approval with the changes done? In the appropriate forum, of course.
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06-14-2011, 01:24 PM
(This post was last modified: 06-14-2011, 01:25 PM by aroes.)
Grakor, you may also wish to include a variant for the Lone-Wolf Runemaster for those of us that wish to be somewhat monkish or Chuck Norrisy. Just a suggestion
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We're already allowed to play variants of core classes, and since Runemaster would be considered a core class it's more than likely playable.
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(06-14-2011, 12:54 PM)McKnighter Wrote: Wondering, so Necromancers/Graven Ones still lose their past skill-sets/spells, correct?
Correct. The main purpose of this is so that players would be able to just up and create a necromancer initially, while still giving the possibility of going further on that path with the prestige system when it comes out.
(06-14-2011, 01:24 PM)aroes Wrote: Grakor, you may also wish to include a variant for the Lone-Wolf Runemaster for those of us that wish to be somewhat monkish or Chuck Norrisy. Just a suggestion 
I don't see the need to make any special mention for this, any more than I would for melee hunters or battle shaman. If you want to be a runemaster that keeps his runic powers to himself, then play him as such.
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Ok..I've read this, and I have just one question...:
When can I start Runemaster training/stuff for Grok'Thaz? I understand I'll need to resubmit his profile, as he is already approved, but I just want to know what I'll need to add.
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So where would inscribers go to? Or would people who are already inscribers just stay inscribers and there will be no future new ones? As I've an inscriber character.
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If there's demand, we can do something with Inscribers. I tend to think they're somewhat redundant between runemasters, and mages with the scribe profession.
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Why not have Inscribers as a ranged version of Runemasters? Or a variation of Mages?
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I personally believe that inscribers due to in game representation are not really important enough to warrant much. Just make a note on them being a variant of playing a mage.
"Runemage" - Dwarven Inscriber anyone?
Etc. Etc.
Just make a note that it is a variant of mage.
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Sounds great! Specially the talents.