03-05-2011, 11:56 PM
“I've seen you in a vision, naaru. My race's only hope for survival lies with you. My followers and I are here to serve you.â€Â
![[Image: Voren%27thal_the_Seer_TCG.jpg]](http://www.wowpedia.org/images/a/a5/Voren%27thal_the_Seer_TCG.jpg)
![[Image: Voren%27thal_the_Seer_TCG.jpg]](http://www.wowpedia.org/images/a/a5/Voren%27thal_the_Seer_TCG.jpg)
The Scryers
The Scryers are a faction of blood elves led by Voren'thal the Seer.
The group broke away from Prince Combat Kael'thas Sunstrider, heir to the throne
of Quel'Thalas and ruler of the blood elven race, and offered to assist the naaru
in rebuilding Shattrath City. They are at odds with the Aldor, and compete
with them for power within Shattrath and for the naaru's favor.
Since no one ever RPs in Outland, which is a damn shame, I thought I'd make a
guild to spice it up. We'll do a ton of events that'll take us all around Outland.
Recruitment
The Scryers are mainly a blood elf group, though any race except Draenei
will be allowed, though they will have difficulty rising to a spot of power.
If interested, whisper Vandreal or Tharil in-game.
Rules/Notes
- We have NO power in the Scryer's tier. Just because a non scryer is in our
area, doesn't mean we can get away with things.
- The tabard is not required, though I would suggest members try to wear it.
- Bros before Hoes
- Respect my authority!
![[Image: 1037wxu.jpg]](http://i54.tinypic.com/1037wxu.jpg)
Our Custom Roll System
Scryer Roll System
Here's a system we're going to try to use for most of our events.
If the guild likes it, we'll keep it, otherwise, we'll scrap it and go back to normal rolls.
Each character starts out with 55 points.
The minimum amount of points in each category is 8.
They will assign their points to the following stats:
CON - HP, basically. 1.5x points.
Example: If I had 10 points in CON, I would have 15 HP.
DEX - How often attacks hit and crit.
STR - How much gets added to physical attacks.
INT - How much gets added to magical attacks.
WIS - How much gets added to heals.
You are granted more points after each event.
Scryer Roll System: Perks
As players level up in our system, they'll gain perks.
Here's a list of the perks I'm working on right now.
Berserking (Bs)
When HP falls below 34%,
the player gets a bonus to crits and base damage.
AoE Specialization (Ae)
AoE attacks deal more damage,
and can crit for x2 instead of x1.5
Eagle Eye (Ee)
When the user misses, the next attack will deal more damage,
and will have a greater chance to crit.
Graze (Mm)
When an attack misses, you have a 50% chance to
deal a much weaker attack instead of the miss.
Spiked Block (Sb)
When you dodge/block an attack, your character
will deal some damage to the attacker.
Distract (Ds) - NYI
After being attacked by an enemy, the next ally
to attack gets a bonus to damage and crits.
Taunt Specialization (Ts)
Instead of a taunt dealing 50% damage, taunts do 75%
damage, and get a bonus to crits.
Heal Crit: Single (Hs)
Req: Healer
Enables the ability for heals to crit. A crit
heal does x1.5 healing.
Heal Crit: Self (Hr)
Req: Healer
Enables the ability for heals to crit. A crit heal will
heal the user for .7 + 1 of the heal.
Smite and Heal (Sh) - NYI
Req: WIS, INT > 12
When alternating between healing and attacking,
the other choice gains a bonus.
Test of Faith (Tf) - NYI
Req: WIS > 15
When a target is close to death, base healing increases.
Inspiration (Ii)
Req: WIS > 15
When a heal is successful, the target gets a
bonus to attacks and heals.
Events
---Someone set up us the bomb!---
The Scryers are a faction of blood elves led by Voren'thal the Seer.
The group broke away from Prince Combat Kael'thas Sunstrider, heir to the throne
of Quel'Thalas and ruler of the blood elven race, and offered to assist the naaru
in rebuilding Shattrath City. They are at odds with the Aldor, and compete
with them for power within Shattrath and for the naaru's favor.
Since no one ever RPs in Outland, which is a damn shame, I thought I'd make a
guild to spice it up. We'll do a ton of events that'll take us all around Outland.
Recruitment
The Scryers are mainly a blood elf group, though any race except Draenei
will be allowed, though they will have difficulty rising to a spot of power.
If interested, whisper Vandreal or Tharil in-game.
Rules/Notes
- We have NO power in the Scryer's tier. Just because a non scryer is in our
area, doesn't mean we can get away with things.
- The tabard is not required, though I would suggest members try to wear it.
- Bros before Hoes
- Respect my authority!
![[Image: 1037wxu.jpg]](http://i54.tinypic.com/1037wxu.jpg)
Our Custom Roll System
Scryer Roll System
Here's a system we're going to try to use for most of our events.
If the guild likes it, we'll keep it, otherwise, we'll scrap it and go back to normal rolls.
Each character starts out with 55 points.
The minimum amount of points in each category is 8.
They will assign their points to the following stats:
CON - HP, basically. 1.5x points.
Example: If I had 10 points in CON, I would have 15 HP.
DEX - How often attacks hit and crit.
STR - How much gets added to physical attacks.
INT - How much gets added to magical attacks.
WIS - How much gets added to heals.
You are granted more points after each event.
Scryer Roll System: Perks
As players level up in our system, they'll gain perks.
Here's a list of the perks I'm working on right now.
Berserking (Bs)
When HP falls below 34%,
the player gets a bonus to crits and base damage.
AoE Specialization (Ae)
AoE attacks deal more damage,
and can crit for x2 instead of x1.5
Eagle Eye (Ee)
When the user misses, the next attack will deal more damage,
and will have a greater chance to crit.
Graze (Mm)
When an attack misses, you have a 50% chance to
deal a much weaker attack instead of the miss.
Spiked Block (Sb)
When you dodge/block an attack, your character
will deal some damage to the attacker.
Distract (Ds) - NYI
After being attacked by an enemy, the next ally
to attack gets a bonus to damage and crits.
Taunt Specialization (Ts)
Instead of a taunt dealing 50% damage, taunts do 75%
damage, and get a bonus to crits.
Heal Crit: Single (Hs)
Req: Healer
Enables the ability for heals to crit. A crit
heal does x1.5 healing.
Heal Crit: Self (Hr)
Req: Healer
Enables the ability for heals to crit. A crit heal will
heal the user for .7 + 1 of the heal.
Smite and Heal (Sh) - NYI
Req: WIS, INT > 12
When alternating between healing and attacking,
the other choice gains a bonus.
Test of Faith (Tf) - NYI
Req: WIS > 15
When a target is close to death, base healing increases.
Inspiration (Ii)
Req: WIS > 15
When a heal is successful, the target gets a
bonus to attacks and heals.
Events
---Someone set up us the bomb!---
What? You haven't heard? It was my understanding that everyone had heard...