This is a topic I’ve pondered over silently for quite some time, and I’m now interested in finding out what CotH thinks.
There’s no option for roleplayers who prefer to remain anonymous among their fellow players. There are several ways to list and display your characters for the purpose of clarity – many people already make use of their signatures and a polite spoiler tag to do so – but conversely, there’s no way to disguise your identity if you wish to profile a character. Even if you forgo writing a profile for your secrecy, Account Management (*) may still betray you if you’re unfortunate enough to live in an obscure part of the world. Flags. Simply being online gives your game away.
Sometimes, folks want to roleplay without being known. There’s no intention to deceive or be underhanded, it’s just that they prefer to let the roleplay focus on their characters rather than the person behind them.
I know there are several for whom the open nature of writing a profile is a deal breaker. Some have even taken to using nom de plumes. Such is their prerogative, I feel.
Tied to this issue, there have always been concerns quietly murmured regarding the copious quantity of unprofiled characters that are actively roleplaying. It may be that people, especially our newbies, would feel more confident about writing a profile if their names weren’t forcibly attached to early missteps and mistakes. There’s the modesty of the initiated to consider, too. A foray into creativity is easier and more rewarding to undertake in secrecy.
I hesitate to make this point as I don’t think it’s ever arisen as an issue, but if players’ identities were hidden, there could be no accusations of bias on the part of Forum Helpers. Our Game Masters should retain the power to keep omniscient vigil over the forums, of course, which would also allow them the freedom to ensure that everyone is honouring the one-profile-at-a-time rule and all other affairs are in order.
What are profiles for, first of all? Profiles are required for gruntship, a bump to 80 (soon 85), and they’re essential for ensuring that you know the lore the character you’re playing is based on. It also helps the powers that be assess whether or not the concept is something the administration is happy seeing on the server. They should continue to be displayed on the Wiki and publicly assessed so that all players are freely able to refer to them and be warned of what the process calls for. They are handy for keeping CotH as cohesive an environment as it can be, and having them on the forums makes them central to the server, as they should be. They aid people in learning the lore and developing as writers. Lastly, they’re fun to make.
I am wondering if the ‘Player:’ field in a profile is completely necessary, though. If you want to, you’re free to reveal your identity, but what if you don’t want to? Do we (as players) have the right to know a fellow roleplayer’s forum identity if they don’t freely volunteer the information themselves? The funny thing about facts is that once you know one, you can’t ever un-know it. You might forget, since not all of us are blessed with eidetic memories, but the information remains with you thereafter.
Aye, even if we made the process private, one might still be able to guess the characters of their friends, but at least the person in question is at liberty to deny it and cozy up with Schrödinger's cat. Since GMs can find out who you are using more esoteric means, this will not hinder their ability to moderate and uphold the rules in the least.
I’m not certain how privacy measures could be implemented, mechanically. It would be tricky to hide a user’s details whilst allowing them to post a thread, make edits to it, and ensure the whole thing remains visible to the public. I know it’s possible, but I don’t know if such a module exists and could be adapted to purpose. There are a lot of variables in our unique situation. Like…
Should everyone who posts in the thread be subject to anonymity? Should FHs have the right to anonymous criticism, allowing them to speak with a single voice? Should GMs? How do you differentiate between a player’s criticism and a FH’s criticism if all names are veiled? Should membergroup colour remain visible while names/likes/date joined/etc. are starred out, à la the input of a password?
Hmm.
There might be problems I’ve not thought of. It might be that no one is interested in remaining anonymous, or that the demand doesn’t justify the workload and the overhaul it would take to supply it. With Cataclysm on the horizon, and the grand task that getting it ready for us promises to be, this miniscule issue may simply pale in comparison.
I have little right to ask yet more when so much has been given already, but I would dearly appreciate this option.
Thoughts?
There’s no option for roleplayers who prefer to remain anonymous among their fellow players. There are several ways to list and display your characters for the purpose of clarity – many people already make use of their signatures and a polite spoiler tag to do so – but conversely, there’s no way to disguise your identity if you wish to profile a character. Even if you forgo writing a profile for your secrecy, Account Management (*) may still betray you if you’re unfortunate enough to live in an obscure part of the world. Flags. Simply being online gives your game away.
![[Image: uk.png]](https://www.conquestofthehorde.com/account/img/flags/uk.png)
Sometimes, folks want to roleplay without being known. There’s no intention to deceive or be underhanded, it’s just that they prefer to let the roleplay focus on their characters rather than the person behind them.
I know there are several for whom the open nature of writing a profile is a deal breaker. Some have even taken to using nom de plumes. Such is their prerogative, I feel.
Tied to this issue, there have always been concerns quietly murmured regarding the copious quantity of unprofiled characters that are actively roleplaying. It may be that people, especially our newbies, would feel more confident about writing a profile if their names weren’t forcibly attached to early missteps and mistakes. There’s the modesty of the initiated to consider, too. A foray into creativity is easier and more rewarding to undertake in secrecy.
I hesitate to make this point as I don’t think it’s ever arisen as an issue, but if players’ identities were hidden, there could be no accusations of bias on the part of Forum Helpers. Our Game Masters should retain the power to keep omniscient vigil over the forums, of course, which would also allow them the freedom to ensure that everyone is honouring the one-profile-at-a-time rule and all other affairs are in order.
What are profiles for, first of all? Profiles are required for gruntship, a bump to 80 (soon 85), and they’re essential for ensuring that you know the lore the character you’re playing is based on. It also helps the powers that be assess whether or not the concept is something the administration is happy seeing on the server. They should continue to be displayed on the Wiki and publicly assessed so that all players are freely able to refer to them and be warned of what the process calls for. They are handy for keeping CotH as cohesive an environment as it can be, and having them on the forums makes them central to the server, as they should be. They aid people in learning the lore and developing as writers. Lastly, they’re fun to make.
I am wondering if the ‘Player:’ field in a profile is completely necessary, though. If you want to, you’re free to reveal your identity, but what if you don’t want to? Do we (as players) have the right to know a fellow roleplayer’s forum identity if they don’t freely volunteer the information themselves? The funny thing about facts is that once you know one, you can’t ever un-know it. You might forget, since not all of us are blessed with eidetic memories, but the information remains with you thereafter.
Aye, even if we made the process private, one might still be able to guess the characters of their friends, but at least the person in question is at liberty to deny it and cozy up with Schrödinger's cat. Since GMs can find out who you are using more esoteric means, this will not hinder their ability to moderate and uphold the rules in the least.
I’m not certain how privacy measures could be implemented, mechanically. It would be tricky to hide a user’s details whilst allowing them to post a thread, make edits to it, and ensure the whole thing remains visible to the public. I know it’s possible, but I don’t know if such a module exists and could be adapted to purpose. There are a lot of variables in our unique situation. Like…
Should everyone who posts in the thread be subject to anonymity? Should FHs have the right to anonymous criticism, allowing them to speak with a single voice? Should GMs? How do you differentiate between a player’s criticism and a FH’s criticism if all names are veiled? Should membergroup colour remain visible while names/likes/date joined/etc. are starred out, à la the input of a password?
Hmm.
There might be problems I’ve not thought of. It might be that no one is interested in remaining anonymous, or that the demand doesn’t justify the workload and the overhaul it would take to supply it. With Cataclysm on the horizon, and the grand task that getting it ready for us promises to be, this miniscule issue may simply pale in comparison.
I have little right to ask yet more when so much has been given already, but I would dearly appreciate this option.
Thoughts?