This is a change that the GMs have been discussing and planning, and could implement relatively soon should it be deemed a good idea. So, it's time for discussion among the players.
The idea, in short, is to change Necromancer and Runemaster to IC base classes instead of prestiges. They would require special profiles (and probably grunt status) to create, and would then be able to choose a prestige of their own if it is pursued when the next system comes out.
The current Necromancers would change to be base Necromancer and automatically have the Graven One prestige (which will be versatile enough to be worthwhile.) The only current Runemaster is Thragash, and likely I'll figure out what to do with him when the time comes.
Likely, we'll have a set of "fake talent trees", not really talent trees but more the three specializations, providing examples of what the class can do and also providing a focus for a character in the same way in-game spec does.
Having Necromancers and Runemasters (as well as Inscribers, but they're likely to simply be discarded) as prestiges were awkward, due to the way they were put into the system. On the one hand, losing all past abilities made it unusual and difficult, on the other hand, the sheer breadth of abilities that Necromancers and Runemasters have made keeping past abilities impractical. Considering that there was nothing that really made Necros/RMs more powerful than other classes within lore, the whole thing seemed a bit silly.
Thoughts? Comments?
The idea, in short, is to change Necromancer and Runemaster to IC base classes instead of prestiges. They would require special profiles (and probably grunt status) to create, and would then be able to choose a prestige of their own if it is pursued when the next system comes out.
The current Necromancers would change to be base Necromancer and automatically have the Graven One prestige (which will be versatile enough to be worthwhile.) The only current Runemaster is Thragash, and likely I'll figure out what to do with him when the time comes.
Likely, we'll have a set of "fake talent trees", not really talent trees but more the three specializations, providing examples of what the class can do and also providing a focus for a character in the same way in-game spec does.
Having Necromancers and Runemasters (as well as Inscribers, but they're likely to simply be discarded) as prestiges were awkward, due to the way they were put into the system. On the one hand, losing all past abilities made it unusual and difficult, on the other hand, the sheer breadth of abilities that Necromancers and Runemasters have made keeping past abilities impractical. Considering that there was nothing that really made Necros/RMs more powerful than other classes within lore, the whole thing seemed a bit silly.
Thoughts? Comments?
Have you hugged an orc today?
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- I am not tech support. Please do not contact me regarding technical issues. -