Warning! This post contains instances of:
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So, I've spent the past two years or so doing nothing but 'trust' (a SC2 RP community. It had a roll system, but it was rarely used - I may have seen it done once or twice for things like sight checks, but those were only in private RPs and more of a novelty). It's actually a bit head-spinning, and one of the things that I'm going to have to acclimate to here in CotH - I hold a simultaneous resentment and a grudging understanding towards it. To elaborate, I hate it, but I also realise that in many situations it's simply required.
The dislike stems from a few major points. The first, and easily the most important, is that it objectively strips a character of their development and identity. They become an avatar rather than your actual character. Now, it's important to note here that I'm fully aware of the role that "luck" purportedly plays when dice rolling is used, but there's a point where luck ends and distance from reality begins. An earlier post in this thread explains my stance very well, however - that in a situation where there the odds are inescapably slanted "text" fighting would ideally be used. However, I feel that even in situations where fighters would be level enough to justify fortuna's arm having any significance there, should be enough trust that peoples' emotes won't be dumb, anime-styled, impossible or any mix. I'll throw an example.
[Kneely McBlondHair suddenly flings the handful of dust she'd kept handy at her captor, who'd been hubristically towered over her]
This has zero possibility of being dodged, outside of the realm of prestige classes (which itself plays into my stance on this - depending on the class, they may be able to do things standard people cannot (but I think prestige classes are gone anyway)). The naughty captor would inevitably get sand in his eyes, because that's how sand works - there's a reason people equate grains of sand to stars in the sky. He would, as a result, be in an extremely vulnerable position for the character's justified retribution (after all, he is a captor. Captors suck). Hell, depending on his race and biology, he may die in a flurry of well-placed gut stabs, seconds after the sneak attack. Oh, but wait, he's wearing (body) armor! Tough armor, taken from the hills of IKidnapPeopleForALiving. She had this in mind, though.
[Kneely presses her advantage, going for his sweaty, stink armpit - the sign of a true captor. Were she to succeed, she'd stick him right in his dang axillary artery]
[Captor AbsentFather, by no virtue of his own, would narrowly miss the strike, instead having it graze him across the forearm during his frenetic movements]
I'd go on, but it'd be extraneous since everyone already knows
how it works. and I just realised I've made little point as to the real reason people roll - fear. People are scared of losing their characters, or that the person they're RPing with will refuse to fairly consider what's going on when making emotes. It's true, it happens. But at the end of the day, this is a closed community. There shouldn't be any excuse for people being scared to, well, RP with eachother, especially with the entry processes in place. The character warning system is almost ubiquitous here, and equally widespread are the OOC signing of waivers for almost anything - hell, I even got a CW just for drinking some beer that had some stuff that
could mess him up in it.
The benefits to your character and your own immersion are far beyond the risk of having an OOC spat, especially when not having to worry about the inevitable vagaries of 1-100 fights, including bullet dodging, instantaneous "rolls" out of the way of incoming weapons moving at some 30 ft/sec. If your character gets into a situation where he/she can die, that's all there is to it - you just have to let things run their respective course. If you truly can't come to an agreement, and arbitration is out of the question, then that is the time when dice rolls come into the mix.
You didn't think I wasn't going to say anything positive, did you? I'm not that much of a negative nelly. Rolling has its place, but I think there are only two instances when it should be an accepted norm, rather than the default. The first is, as explained, when people just can't come to an agreement - it happens. The second is during larger-scale combat events, in which case they're already probably running tabletop style battle systems, which is actually totally fine.
However, I'd point out that during the old retaking of Stromgarde (the final event, specifically), players were given free reign, allowing to free-mote any NPCs they wished. No absurd transgressions occurred (in fact, I had my character take a crossbow bolt through the hand for good measure). Of course, there's a real guilty pleasure in rolling for me, which I think everyone relates to - the suspense of knowing what's gonna happen. Something about throwing your character to the winds of fate is exciting, but it's a game-y excitement, like playing slot machines. However, there's something I've omitted (mostly because I'm a vile person who loves to straw-man whenever I can), which is the stuff you can add on to roll fights to make them immensely fairer (never quite reaching the level of being able to compute stuff yourself, but close), those things being modifiers and the ilk.
As an example, just yesterday during the pre-dreadmarch event, I decided to give my character a -20 to any of his rolls (including movement and sight). This was because, in my silly Forsaken's endless quest to be as ironic as possible, he'd donned an old, rusted set of Stormwind infantry duds, infinitely larger than his atrophied lil' body. It was funny, but had IC ramifications. He couldn't see properly through his visor, his bone-y feet slipped around in the boots, his cuirass often got caught on his shoulderpads, restricting any arm rotation from the shoulder. On top of that, he got caught away from the rest of the pack, with two attack dogs simultaneously being rude to him. At that point I'd given my character for dead, but he was saved by a friendly feller who dispatched of the dogs for him. Thus, the application of modifiers and more complex rules (criticals, thresholds (used by the GMs at the event to good effect) different health levels (mimicking their morphology), modifiers, multiple rolls or initiative for faster chars) can make rolling less silly (in my eyes).
As a closing note, before I inevitably apologise for makin' this long-winded post, I'd like to say that even on a community notoriously filled with youngsters (ever played SC2? The RP was 90% matchmaking games (god did I mention b-net sucks), 10% people who I'd been lucky enough to find in matchmaking games and friend) quite a few people were able to text-fight, even if it was just one/two-liners.
In closing, I apologise for making this long-winded post.