I’m focusing the first part of this specifically on GM/players, since that was what the OP specified, even if the thread’s gone a bit further than that.
Part of the GM/player high/low divide is probably due to the fact that you all have seen the far end of the high fantasy power spectrum and had to tell people to tone it down, or work out the rules and say “No, this is too much. This character can’t do that. X can’t do Y. Stop arguing, please, this is just how it needs to be.” You, having seen the extreme side of the high-powered high fantasy level, are, understandably, a bit jaded.
Xigo’s (valid) point about defeat=drama is another unfortunate side effect of your position as moderators for this kind of community. As was mentioned several times in this thread already, people in general don’t handle losing well, or being shown up, or anything that makes their characters seem
inferior to anyone else’s.
Individuals can handle stuff like that; the people you know and trust, etc etc. But most of us wouldn’t trust someone we’d never met before to RP that way. Or, at least, you wouldn’t after the first couple of times. As GMs, you’re the ones that have to answer those complaints when things like that happen, and go “No, your character can’t do that. It’s not fair for everyone else.” People resent that, and theeeeen the jadedness comes, eventually. It would just be easier to manage if everything was low fantasy, low power, grimdark everyone-can-die-at-any-time-every-fight-could-be-your-last. Some people would prefer that. But that is not the setting we're playing in, and trying to make it so is...not fair.
And that was a sweeping exaggeration. Not saying that CotH's GMs are part of a conspiracy to turn Warcraft into low-tech Dark Heresy.
That I know of.
That’s my opinion/impression.
I’ve always preferred high fantasy, personally. Not going to get into detail why, as I specifically remember typing it out several times in various other threads, but as long as the lore/power/your flashy new spell is all internally consistent to the realm (WoW) that we’re in, then go crazy. I like being able to whip out an impressive spell that's flashy and looks awesome and wipes half the bad guys out. Some people don't. I also know I personally don’t mind people having characters that beat mine, for the most part, but that’s really neither here nor there.
I also think it’s important to remember when comparing WC3/WoW/the lore and reasoning behind that Blizzard is, first and foremost, making
games to appeal to whatever market will make the most money. Us roleplayers are not that market, and I think it’s important for everyone who goes “Oh Blizzard is so lazy for not making lore about that” or “so lazy of them to not have put X in” to keep that in mind. The fact that they
have put so much lore out is great. We can fill in the rest or work around it.
I originally meant to talk about the power scale. Whoops. Got a bit sidetracked. Games. An RTS is just not going to compare perfectly to an MMO. There's no two ways to cut it. PCs in WoW don't have a real place in WC3. Something about fighting what’s supposed to be a huge war and only having two dozen units on the field is something to keep in mind as well. I think Starcraft 1 is a better example of that PC/NPC hero/generic foot soldier divide, as well. Basic Jim Raynor marine had higher stats than a regular marine, and could probably take three or four of them alone without dying (which was permanent, by the way; no altars), but there were also waaaaay more units on the field as well, so they had less of an impact (unless you had Zeratul, in which case GG NO RE). Population cap of 200 vs. WC3’s 90. That’s more in tune with how most people handle PCs, particularly during events.
I never looked at a ghoul and said “I wanna play as that,” though. That Dark Ranger, though? Oh, hell yeah, I’d play that. That’s part of why I actually picked up WoW RP and still have never had a chance to do so.
I’m never good with closing big posts like this when they don’t have a coherent goal beyond rambling about my general thoughts, which is usually why I don’t post them, but…
Yeah.
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