I learned quite a few things from this event. So, let me ramble a bit, using Dae's post as a sort of starting point:
(08-11-2012, 05:16 PM)Dae Wrote: [ -> ]What I'd like to see is for the Thieves to have an individual agenda- something they can't help but desire and pursue, both to prevent thieved characters from laying low to the point that its just plain bland, as well as make them have something to do other than just "Make more thief dudes."
One major problem with this event, in terms of giving individual goals, was the sheer size of it. We had a full raid for the entire event, constantly having to cycle people in and out over time. In other words, for the vast majority of the event we had
over forty people active every day. This made doing anything special for individual skin thieves nearly impossible. We were having a hard enough time getting individual player "side-quests" in, and pretty much only certain characters particularly familiar to Rigley.
In Skin Thieves 1, the STs didn't have "living" needs and didn't want to leave the playing area. This gave the STs more to do than "make more thief dudes" because they would do things like poison food supplies, destroy tools, etc. etc. This wasn't possible due to the story of Skin Thieves 2, where the STs wanted to leave and had "living" needs because all undead are alive. We wanted to do a "three-way war" and all. Unfortunately, this ended up disarming the STs of a lot of their threat. If a Skin Thieves 3 happens, which I haven't decided will happen or not yet, I'll have to make sure the STs aren't playing side-show like they were in this event.
Quote:I had been kind of going for this with DoppleFlora having a crush? Fixation? (are they capable of love?) on Gan, and it gave me a fun, alternative thing to focus on, since I kind of had to bench Flora's character development while she was possessed.
This is why I wanted the real characters to remember some of the ST memories, that way the real characters could still get development while a ST was out.
Quote:Also, I'd like a chance to have some pre-event bonding with the other participants in a Skin Theif event. (Like maybe let people RP on the Zepplin if there's another airship crash) This would help found the social dynamics and let the characters who start out as thieves get established in the group and story.
You know, one of the things that makes the Skin Thief concept work is when you have characters that interact often, and thus can more easily detect differences in behavior/beliefs between the "real" and "fake" versions of each character. This worked better in Skin Thieves 1, I think, because there were fewer characters and thus they had more time to personally interact with each other. In ST2, so many people were around, many of which didn't know each other or didn't interact with each other more than a couple times, which made the detection much, much harder. A "warm-up" period just for interaction can be good to help that, but runs the risk of being boring and can cause the event to bloat to an even larger duration.
One thing that I like about Skin Thieves, at least on that aspect, is that it's a concept that can practically run itself. STs are villains and players end up making their own fun. Most survival events can usually run with minimal observation, but the Skin Thieves concept is especially good at it. That said, this event was very heavily slanted towards the Northwind part of it. I don't regret that for a moment, but I do feel like the Skin Thieves part suffered in a way that was simply unavoidable given the premise.
What we got, though, I think was far better than Skin Thieves 1, because Rigley did an *amazing* job of keeping things exciting and moving.