Hey Rigley.

I've not read all the posts in this thread but I just wanted to toss in some words regarding the whole thing, call it my own ramblings on the subject, and I'm not entirely sure there is a point to it.
The use of IC currency has always been something I've really -really- wanted to see become a reality, in a sense a sort of hybrid open RP thing with actual game infrastructure behind it, where money couldn't just be pulled out of your ass and you really had to work for things to get them, facilitating a whole exchange between players who were supplies as in the WoW profession economy, to people who crafted the armour, to people who bought it and used it and then back again. In fact I loved the idea so much I spent over two real life -years- attempting to implement that sort of relationship on the Prologue servers. It's such a difficult question and perhaps it is my own failing but in the end we were never able to come up with a viable solution that worked.
During that long path of discovery however I realized along the way that what I was trying to implement was simply not a good fit for the kind of server and RP that the WoW private server community meshes with. Whenever we implemented more game-mechanic ish concepts in order to facilitate mercant RP it always ended up creating that kind of retail server grind experience, and a few smart folks knowing how to work the system and stockpiling massive amounts of currency. Again this could definitely be due to our failure to make a solid concept but at the same time I stop to question if the reason such systems appear in MMOs is to create that grind style system with each reward giving that certain rush of attainment making you want the next.
What I love about merchant style RP is the interactions, and you don't need a mechanic reason to do that. I've come to believe after the two years of chasing those mechanics that folks will engage in that RP with you if you make the move to initiate it. You can do RP with a supplier and there doesn't need to be any type of tangible currency exchange, folks will do it for the fun of it. Similar most folks are willing to RP with you as a merchant and do purchases, haggling, and all the business that makes that type of RP fun. It's even quite possible to set up repeat business and create a whole small RP infrastructure behind that. People -will- do this with -no- IC currency motivation just for the RP.
Before I would have argued this point that it's important to add meaning behind it by creating a finite resource and thus make actual demand, but the truth really is it doesn't matter. RP is a demand, and time is a currency, and you can do all the things you want to do as a merchant by simply doing it. Folks will get into it if you infect them with that excitement. Paint the scene for them, and they will come.

I remember some of the best RP I've done was with an old player called Hogral, he did a dwarf, and nothing we did was ever particularly amazing or unique, we had a small guild called the Lodestone Company and all the time we RPed out small transactions, haggling, bartering, small time missions, training, drinking, etc. What made it special was the man's unique talent for taking monotonous things and turning them into really fun RP.
I suppose really what I'm trying to say is the mechanics don't matter, and I personally believe that in the kind of setting we have on a Private Server, with the coding we have available, and the types of things we want to do creating a physical IC currency is an impossible or unreasonable and unnecessary idea. I challenge you to initiate the merchant RP anyway and don't even bother trying to work out any IC currency business, even though the member can simply add the item themselves I'm willing to bet you'll get the same level of RP you're looking for without involving anything else tangible.
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Onwards to Profiles, heh.
So one of the things I've always loved about CoTH was its' stricter regulations revolving around the type of characters players can play, and forcing everyone to be a bit more accountable, while killing off a lot of the immersion breaking ideas. Profiles are both a blessing and a curse in my opinion. (On the flip side I also think that CoTH would benefit from being a bit more flexible with ideas and both event and character concepts than we traditionally are.

) Back in the day there was more incentive to put up your profile true, without silver tokens life was hard, heh, and there was no super epic OOC mall like we have today. There was some stuff, true, but a -very- limited supply. Wait times also sucked, there was far less staff and you could be sitting for up to a week to see that character approved. These days the turnaround time can be as little as an hour, it's a -huge- improvement. One thing I suppose I hate about profiles though is that it can spoil character secrets from their history by being forced to reveal it in public. Granted I've heard you can do secret profiles now, not checked into it.
At this point the benefits of a profile are diminished considerably but I'm not entirely sure this is a terrible thing, ultimately if you are just trying to RP a pretty standard character I don't really have a problem with anyone just taking the Bronze token, going to 50 and never submitting a profile at all. (The problem can of course arise when people's definition of standard varies, but that has always been the case and in the end why we have GMs to take care of the nonsense. :P) In my mind, I see profiles as most useful for pitching more questionable or influential character ideas such as nobles, prestige classes, other members in actual positions of influence or otherwise a tad high profile. I was part of the Hero system a long time ago and it used to be that you could not submit any profile other than a standard class and standard race with no authority at all. In order to make a necromancer (as I wished), you had to be part of the extremely limited group of heroes, or a GM+. As we are now that has opened up to everyone, which I think is a large improvement in general but anyway I'm getting a bit off topic...
The point is I think perhaps it's not a big deal that there isn't a pile of significance attached to profiles anymore? At the end of the day they are excellent for filtering and double checking the characters that can really impact other people or the area around it which are the ones that -truly- matter. Other profiles are great to see submitted as well, and there is still a benefit in the status of sorts that comes with being level 80 and having your concept all approved and check marked, even if it's not as tangible. I don't really see limiting .addrp as a necessary change in order to force people to submit more profiles, but then again I also don't see the level of problems that the GM team may be running into with rogue level 50s and silly concepts, so I could be entirely wrong.
Just to touch on the hero thing I actually don't believe it failed because it was creating an elitist upper class mostly because at the time it was closed down there was only three heroes active, myself, Wallace, and Hogral I believe. The system was simply not used at all really, it lingered around until the GMs decided it didn't really have a point to it. And at that time it didn't. I've always liked the idea of supporting a sort of heroish stand out concept because I think it helps to promote certain types of behaviour, this could be interpreted as elitism but to be honest I actually support certain levels of elitism. What it means is promoting a style of RP and OOC conduct that is generally the right sort of behaviour, and helping folks improve their RP, fix there grammar, write better, etc. Everyone is learning and no one is perfect and I do think that each person has something that they can pass on to everyone else but there are certain people that fight the current, troll, become a neusance or are simply really fresh with RP and don't have a total grasp of the concept. The latter group I have no problems with at all, but the former I don't really want to be involved with and am ok with ignoring / cutting from folks I want to interact with, and I'd hazard to say a lot of you would agree with me.
Really, the fact that CoTH runs introductions in order to become part of the community can and is often viewed as elitism, which again, I think is a good thing.
Anyway, in closing I don't really think .addrp needs to change, and even if it was to go or be restricted I doubt it would help with the types of concerns that are mentioned in the first post, even when folks were forced to make profiles in the past in order to get silver tokens I always found myself sort of... I don't want to say templating, but then again it was close to that, in the sense that I would roll out a quick slightly generic or ambiguous history in order to get the character approved and leave the bulk open to be moulded as RP progressed. Of course also, even back in the day, we still had the same lollers and silly concepts running amuck, the difference was the GMs had a much heftier workload.
Excuse the lack of flow here, I just basically typed it up without reading it over at all in a massive paragraph at work, lulz.