(10-15-2011, 10:16 AM)JVNemesis Wrote: [ -> ]I am insatiable. Here's another salvo.
Death Knight plagues. With the freeform system we can make new spells, so would it be acceptable for us to create new/variant plagues as well, with some IC work? Nothing game-breaking (the ones we have are already pretty effective IC, or should be at least) but it's something my Knight is interested in pursuing.
Resurrecting undead. So to speak. When you're trying to resurrect an undead player, how much of their original corpse is needed?
Bit of a vague question, I suppose. Basically, if a player's corpse is burned to ash, can you still resurrect him? Or if you only have, say, his arm, can you...transplant it, I suppose, onto another corpse, and resurrect him from there?
This is...still pretty vague, even for me. Feel free to just speculate.
Undead minions. Though WoW only allows us to control a single ghoul at a time, is it reasonable to assume that we can ICly control/create more than a single ghoul at a time, particularly for Unholy-specialized Knights? I haven't been able to find anything to the contrary, but that could just be poor reading comprehension, I suppose. There's always Army of the Dead to fall back on, so I pretty much just answered my own question, but...thoughts are still welcome.
The above ties into this next topic, which I've been thinking about for quite a while now: Controlling Undead!
I could go into my long DnD-inspired thought process (cough Rod of Undead Mastery cough)about how I got to this idea, but I'll spare you that...mess.
So!
If DKs control their ghouls with their minds (pardon the gross simplification), given the right focus item, I guess, could they extend that control over minions they didn't raise?
Basically, would it be possible to create an item (through much IC effort/events) that would allow a DK to cast the equivalent of a Charm/Mind Control spell on those roaming undead I mentioned previously/other summoned ghouls? It's something I've been thinking about since I posed that question a while back. If we're feeling particularly generous, could this effect be extended to players as well, if appropriate rules for its execution were in place?
Or is this a bad idea and I should feel bad about it?
Any thoughts/feedback anyone has are welcome.
First off,
DK Plagues! Now, one can have quite a bit of fun with that. From physical sludge-born plagues, to corrupting blood, to all sorts of other infectious goodies. There's one problem, tho'. Paladins. They're usually immune to every disease, mundane and magical, provided their faith is strong enough. In fact, that's how the Knights of the Silver Hand survived the Plague of Lordaeron.
Sure you can experiment with the concept and figure out new and delicious afflictions to plague people with. I hear necrosis is a particularly pleasant route for plague-makin'.
Rezzing Undead! I've always treated the resurrection of undead characters and creatures the same as that of normal characters and creatures. Therefore, one only needs as much as one does in the normal mortal's case; That being damn-near anything, any tiny bit of their body, be it a pinch of ashes, a tooth, or a few cells.
Now, grafting pieces of an Undead body onto another Undead body will not resurrect it. Instead, the larger body will take control. So, for instance, if you have a one-armed Ghoul, and you nab an arm off a Forsaken and stick it on your poor little Ghouly-face, said face-nommer will gain control of the new limb, in my opinion.
Minions! - 'Tis quite reasonable to be able to control more than one minion at a time, though quite taxing on the character's willpower as well. Imagine Pokemon. You usually fight with one Pokemon out, as controlling and commanding more than one is harder. But not impossible by any stretch of the imagination.
Now, the difficulty is that permanent Undead, such as Unholy DK Ghouls or Necromancer minions are harder to make - due to them requiring the grafting of a soul into a corpse - than temporary Undead like the ones produced by the Army of the Dead spell.
Generally, however, it is typically recommended that you only have one Undead minion out at a time, 'n keep the rest in the Realm of Shadows.
Controlling Undead - Wellp. I've always treated temporary Undead, like those created by the Army of the Dead, as lacking in any willpower and sentience, being mere shells, soulless bodies that move according to the thoughts of their creator. Also, they can't be very far from their creator, or they return to a completely lifeless state.
However, permanent undead minions, such as Necromancer-created undead and Unholy DeeKay ghouls, I've treated as having the same skills and sentience as the soul that was grafted into their body... This includes speech skills, tactical skills, weapon-wielding and armor-wearing skills, etc. Buuuut... their degree of independent action is typically set by the creator. Which means that since they have a sentient spirit bound to them, they're harder to control, and the farther they are, the worse that control becomes.
Without a Helm of Dominance-esque artifact(Like Redis' Shadow Law), Undead minions typically stay around their creator, or in the Realm of Shadows, and can't go really far away from their maker, in my opinion.
Just my thoughts on the matter.