Let's see...
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Characters
Jidaeo - The months of development with him and Annabelle have been great. It's wonderful to see him still sulking with sin'dorei pride, and the dimmed emotions of a death knight, but still grudgingly respect and like Annabelle. Him being a background presence is interesting as well, and I enjoy seeing the fatherly love toward Zariel. You should perhaps tone down the ominousness, which might sound odd, even difficult for a character like Jidaeo, being a Tormentor. But, it can reach a point where it renders more corny giggles than a sense of true foreboding.
Zariel - Again, months of neat development between him and Annabelle. Especially with the current romance. I see that you're trying to play him as inexperienced and uncertain, spoiled, but not stupid, with a drive and will to succeed. The issue is, he often comes across as not the most intelligent. His decisions are very impulsive, he lacks control and understanding over his emotions, and his identity seems to rely on ephemeral nobility, and the success of his ancestors, not his own. You and he both also have a tendency to call whoever calls him out on his silliness arrogant. Something needs to happen (perhaps the trek through the wilds, and the situation with Sanguis, listening to and considering what he calls "arrogant", instead of sulking) that will render him a whole, stable, confident person.
Sanguis - I have the least experience with this one. Fun villain, I've read about his complexities. I don't quite understand the cult behind him, but I'll learn in time, I'm sure.
General - Don't be afraid of feelings! Yes, you call them lame all the time, but I know your characters have hidden depths. Show theeeem! Also, your characters seem to toss money around like it's in a bottomless pit. I understand they're part of an ancient noble house, but fifteen gold for a weather report is a tad much.
Storylines
Boy, do you like epic! Epic is fun, don't get me wrong. The Kings of Cosmos (and other storylines) fills my need and want for flashy fun. I think I stated this previously, but you should make/keep some structure and goals other than "get this object", or "kill this guy". Information can be just as powerful a tool as a sword, for example.
I also advise you ponder some other reasons for the Crystal Skulls other than augmenting power. The resonating was a fun aspect we've yet to fully explore. Storehouses of ancient data would be another fun aspect to the Kings. Exploring their story in some ancient ruins without killing or blasting anything could add depth to them.
Your desire to unite and work the community is admirable, but you have a tendency to herd everyone in in a given area. This also renders things a tad jarring and nonsensical, like that one episode in the Howling Fjord. Community is nice, but there is such a thing as too much of a good thing, and a good thing at the wrong time.
I honestly wish I could randomly decide to hold an event without an anxiety like you do. But, sometimes your events seem random, more focused on flash than progress and story. Being entertained is fun, but...it's like a cake. Too much icing, and not enough cake isn't a good thing.
All in all, fun, but schizophrenic, random, and all over the place. Taking down hordes of enemies with no (expressed) problem or guilt in murder can get tiresome.
Style
You and I have discussed our differing styles a-plenty. Your RP does tend to come across as something out of an action packed shonen anime, where the flashiest solution is the best. Qualities of that genre aren't bad, in and of themselves.
However, the issue is that you sort of mash them all together and it can end up messy and jarring. Your storylines and characters have plenty of good qualities, but they can become lost and muddled amongst the flash of sudden random plot twists, or tons of random fights. Structure beforehand could help immensely here, so events don't get lost in the scheme of things and people aren't left scratching their heads. Thinking on your toes, and having people think on theirs is fun sometimes. But all the time, and it gets confusing and things can get shallow.
You really should focus on the finer details of emoting in RP. Body language can speak immensely, a subtle glance here or there can speak volumes. You've said you enjoy the flashy emoting of battle, which is fine. I do too, nothing like a long emote for a Penance. But, when the emotes for everyday things are a few words, it seems like your characters are made just to participate in epic things. It also becomes hard to read your characters, how they feel, what they want, who they are. Small time, personal interaction can be fun and developing. Despite our conflicting styles, I do appreciate you trying to accommodate my tastes, despite your distaste for them.
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Hope that all helps! You've been an immense boon and friend to me all this time, and I look forward to more.